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How Good Is Crit Damage On Gloves

Mirabosh

[quote=nitsua2789]But the increase in range is reflected in your actual damage…. Your actual damage is based on your range, % boss, crit dmg, etc. If you wan’t to talk about how % total dmg changes your damage then you have to subtract the range boost out because they’re one in the same. So in your example, if the 1000 range is including the 100% dmg buff, then you would only increase your damage by a factor of {real range * (%boss / 100)+1} (in this case 3, (200/100)+1). If you want to include the % total damage bonus to your actual damage then you subtract the range increase to get, as you put it, your "real range" of 500, then you increase the damage by a factor of 5, real range * {(100/100)+1}*{(200/100)+1}. In either case you get 1000(base + total damage) + 500*3 (real range boss damage) = 2500 or 500 (real) + 500 (total dmg boost) + 500*3 (real boss damage) = 2500. This is because as you stated, boss damage and total damage are additive and not multiplicative, therefore boss damage can not have increased gains as a result of total damage (for example some people might think to do 1000 (base) + 1000*3 (boss damage), which would result in a total of 4000 due to boss damage increasing multiplicatively off of total damage).

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What you are doing in your calculation is false because in the first example (1000 range with 100% damage and 200% boss) you accounted for the 100% damage twice (in that you stated the range is 1000, even though the true range is 500) which is why it appears to be overly inflated following your logic. You’re essentially comparing x * 2 * 2 and x * 2, calling them the same thing, and then blaming the game when the numbers don’t turn out right, even though they’re obviously different equations.

TLDR : The range increase from % total damage is indicative of the true damage increase, you do not take the range after the increase and then apply the same amount of % total damage to your actual damage, that would be accounting for twice as much total damage which would be incorrect and give you a false result.[/quote]

I don’t really know how you reach 2.5k there… 100% damage and 200% boss means your damage will be multiplied by a factor of 4, 500 * 4 = 2k… IF % boss and TD were multiplicative, you’d have a factor of 2 and a factor of 3, meaning 3k range. Your range is displayed accurately when it comes to hitting mobs, but isn’t when it comes to bosses. You need to substract whatever range TD gives you (here for example it’d be 1000 – 500 = 500) and then you can find out your real damage on bosses with the (TD+Boss) factor. This is part of why you can hit much higher with tyrant gloves even if you have a lower range, other part being % min/max crit (talking about hitting bosses here, if you can afford tyrant gloves I don’t see why you’d care that much about your damage on mobs, except maybe if you train at evo link 9)

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