HomeWHENWhen Freedom Calls Fallout 4

When Freedom Calls Fallout 4

Fallout 4 Walkthrough

M When Freedom Calls

Video details When Freedom Calls, Sanctuary and Order Up.

Chapter 3: Main Mission:

After entering the museum, don’t linger under the guns of the raider on the balcony. Sprint through the open doorway on the right. There are six raiders inside the museum attacking the settlers who are cornered on an upper floor. Proceed past the manikins, go through the adjacent chamber and into the next. Look for a lone raider. He will either be in the room overlooking the atrium or in the atrium.

Kill him and quickly enter the atrium and drop through the fractured flooring. You’ll see a wall terminal near a locked security door. Hack the novice terminal to unlock the security door. Take the fusion core. Go up the stairs, through the door, turn right, go into the small room and raid the ammo box and the tool case. It will have a weapon among the loot. Above gunfire can be heard as the battle rages.

Advance up the stairs, turn left, go up the next flight and enter the door giving access to the hallway. Move forward and kill the two raiders in or entering the chamber from the rear. Grab the loot including the contents of the duffle bag and the ammo box and exit via the wall fracture in the back of the chamber. Go up the stairs where you’ll be encountering four more raiders. They will be on the walkway overlooking the atrium or on the level below and they will be concentrating on the settlers. Help the settlers take them out and then loot the corpses. The duffle bag on the balcony usually contains either a .45 or .308 firearm.

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With the raiders downed, you can loot the west side of the second floor which has an ammo box, a chem cooler and a caps stash. Raid the third floor before meeting with the settlers and their leader, Preston Garvey. They are grateful for your help but they say that the area still isn’t secure. Additional raiders still infest Concord and Preston asks for your continued help. Sturges, the group’s mechanic, says there is a crashed Vertibird on the museum’s roof. Near it sits a suit of T-45 power armor and there is a minigun mounted on the crashed aircraft. The power armor needs a fusion core, which you either have or must retrieve after agreeing to help. Before going for the power armor, take the Robco Fun magazine from the desk and the Perception Bobblehead from the table; this bobblehead grants an extra and permanent skill point in Perception.

Proceed out of the back door of the room and continue along the balcony and go through the door at the marker. This is a good point to transfer some of your accumulated loot to Dogmeat to free-up space. Grab the loot on the roof, insert a fusion core into the power armor and enter it. Move forward into the Vertibird and take the minigun.

The raiders will immediately take note and begin firing. If one of them is on the opposite rooftop, kill him. Jump down-you won’t take falling damage while in power armor-and begin mowing down the remaining ten or so raiders. While the skirmish continues, an explosion will hail the appearance of a deadly deathclaw on the far side of the street.

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Even though you are protected by the power armor, the creature is a huge threat. Rather than facing it in the street, just enter the corner hardware store near the museum or one on the buildings nearer its lair. The deathclaw’s bulk prevents it from easily entering the structures, and this tactic allows you to easily kill it while it tries with little risk to yourself. Even after the creature falls, you must purge the remaining raiders to complete your task. Frisk the scattered corpses of the raiders. A raider named Gristle has the Corvenga Storage Key, which you need to acquire for future use.

At the end of the street, northwest of the Museum of Freedom, is the ground hatch where the deathclaw emerged. If you have room in your inventory, drop in to enter the Concord Civic Access. Move down into the office, pass through the wall fracture and go into the tunnel. Be ready to deal with a swarm of four mole rats and watch for a mirelurk as you advance. After passing under the walkway, it is possible to jump onto the cinder blocks to reach the ledge where you’ll find a caps stash, a chem box, loose chems and a teddy bear. Continue up the stairs on the left side of the tunnel. Raid the green steamer trunk, the tool case, cooler, tool box and other loose items including the Taboo Tattoos magazine. Exit and go up the stairs. Both grated walkways lead to exits. The right route will be contested by a pair of radroaches.

Reenter the museum and speak to Preston Garvey who rewards you with one hundred caps and fifty fusion cells for your efforts. Agree to go to Sanctuary with the group and then talk to Mama Murphy who has the “sight.” Jewel of the Commonwealth is activated after this conversation.

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Be aware that escorting Preston’s slow-moving group to Sanctuary is not required. Just fast travel there, park your T-45 power armor near the power armor station and transfer the fusion core to your inventory so a random settler doesn’t don the armor and traipse around the town. You should have earned another skill point. Rifleman is the advised upgrade. It will increase the firepower of non-automatic rifles, which includes shotguns, by twenty percent.

Note: Use the weapon workbench to upgrade your double barrel shotgun. Gun Nut’s powerful receiver mod upgrades the firepower to 67, and Rifleman boosts it to 80. Upgrade your .308 rifle with the powerful receiver, increasing its firepower from 34 to 51, with the Rifleman perk boosting it to 61. Add a long scope, and a rifle stock and a long barrel if required. The .45 rifle is boosted from 24 to 30 and Rifleman increases it to 36. Add a medium scope, long barrel for range and a stock if required to convert it to a rifle. The 10 mm handgun can be converted to auto fire with the hardened receiver at 18 firepower, or can be upgraded to 27 non-auto. A long barrel can also increase its range significantly.

The troop will take some time to arrive, so either do some scrapping or just take a snooze to pass the time and regain any lost health. Speak to Preston Garvey when the troop arrives. He will ask for additional help battling the raiders. If you agree, he will send you to Tenpines Bluff, a settlement east of Sanctuary. This conversation completes the mission, When Freedom Calls, and activates the mission, The First Step.

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