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How to Create Layered Clothing in Roblox

Layered clothing in Roblox allows you to design 3D clothes and accessories for avatars, ensuring they fit seamlessly with any combination of other layered clothing items. This article will guide you through the process of creating layered clothing in Roblox, from building the custom character to texturing and importing it into Studio.

Building the Custom Character

To begin, it is recommended to create a base body character that will serve as the foundation for the layered clothing. This can be done in an external DCC application and later combined in Studio. By creating a separate clothing component, you have the flexibility to design different characters or release the clothing on the Marketplace as a modular component.

Making the Base Body

The base body is the lowest layer of the layered clothing system and can be a character’s body in underwear, a fishman, or any other humanoid form. It is important to ensure that the base character follows the R15 schema and has 15 separate parts. By capping mesh components and averaging vertex normals between body part seams, you can create a contiguous appearance for the body.

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Texturing

Texturing is crucial for bringing your characters to life and making them blend seamlessly with their surroundings. When texturing your characters, consider their surroundings and aim for a similar level of realism. Use color, metalness, roughness, and normal maps to add depth and detail to your characters.

Caging

To ensure that layered clothing fits properly on the base body, it needs to be caged. The clothing and body share the same cage, which is deformed by the user to define the clothing’s fit. The body cage informs the clothing about the character’s shape, while the clothing’s inner cage determines the clothing’s tightness.

Skinning

Skinning is essential for organic bending and twisting of the character’s body when moving. It is important to pay attention to vertex influences to ensure the clothing bends naturally with the base body. Skinning clothing allows animations to determine how the clothing should move and interact with the character.

Building the Suit

If you want the clothing to fit multiple characters or release it on the Marketplace, it is advisable to build a suit as layered clothing. The suit may include additional accessories like a helmet and backpack. Follow the guidelines mentioned earlier to create the suit and ensure it fits properly on various characters.

Building the Helmet

The helmet is an important part of the suit and should be built as a “hardpoint” accessory. This type of accessory allows for a non-deformed fit on the character’s head. Utilize SurfaceAppearance to create realistic plastic and metal looks, as well as transparency for the helmet visor.

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Introducing the Accessory Tool

The upcoming Accessory Tool in Roblox makes fitting and refining clothing much easier. It allows you to adjust and refine the fit of layered clothing on the character. This tool was used to set up the character’s top, bottom, and accessories like the helmet and backpack.

By following these guidelines, you can create high-quality layered clothing in Roblox and bring your characters to life. Get creative and experiment with different designs and textures to make your clothing stand out. Happy creating!

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