My computer can’t handle animation, as far as I know (I doubt 2gb of RAM will cut it), and I don’t know how to animate anyway. But I do plan to create a lot of action scenes with the cable being fired, wrapping around objects (and people), etc. and, eventually being able to use this in animation should the resources become available (and comic’s success warrant it), so “faking” the spooling isn’t an issue. I was only describing how the mechanism would work in real life, not in a 3d computer model, since the “spool” is completely inside the body of the gauntlet anyway, and thus not visible. The only real issue would be knowing how big the “spool” and “motor”would need to be because that would effect the construction of the gauntlet determining how much space it would need to take up, and account for it since you also have to consider the fact that a man’s arm needs to fit inside as well.
The reason I brought it up is rope was mentioned, and realistically, rope would be too thick , particularly given the total length of cable (100′) spooled up inside of this weapon, so we’re talking about something as thin as heavy-duty fishing line with breaking strength of several hundred pounds, (such as used for the “really big” fish, like marlin, swordfish, and shark). Think Batman’s grappling gun from the 1989 Tim Burton movie, but built into a gauntlet. Perfect for jumping off buildings or cliffs without killing yourself, climbing, and pulling bad guys off of rooftops. So the real issue with the cable is making a very thin line that is both flexible, and variable in length up to 100′, and could realistically fit on a motorized spool built into the body of the gauntlet that fits a man’s arm, and (if it were real) actually support his weight and then some., even if used to catch him from a fall without breaking. In that sense, wouldn’t the cable and grappling hook need to be one object?
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As for the claws, I don’t think parenting to the gauntlet should be too much of an issue given that this isn’t a skin-tight piece of clothing, but, rather, a bulky piece of armored weaponry. the only really “tightly conforming” part is the fabric upon which the armored pieces are built and within which the hand itself fits. That’s the only part that really might need smoothing and collision with the wearer. The blade housing rises at least an inch from the back of the hand.
The big question is, whether done through rigging as boned parts of the gauntlet or through parenting to it, how to limit how far the blades move forward and back, and only allow them to move (as a single unit) along that one axis.
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