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When Is Season 1 Mw3

Global

Customization

  • Adjusted geometry and appearance of the Gaia and Gaia BlackCell Operator Skins in an effort to increase visibility.

  • Familiar Camo in the Poison Frogs category will now appear as intended once equipped.

  • Unobtainable Calling Cards are no longer displayed in the Premium category.

  • Equip to All button from Battle Pass will now ensure customizations are applied in Private Match.

  • Fixed an error that prevented the Endowment Direct Action Pack to be purchased.

  • Resolved and issue in which several Camos failed to apply to the Holger 26 LMG.

  • Resolved an issue in which users were unable to navigate through an Operator’s skins while using a controller.

  • The Fossilized Weapon Blueprint no longer displays inconsistent camo coverage.

  • Several errors have been resolved that blocked players from equipping various Weapon Blueprints:

    • Bone Structure Weapon Blueprint for the DG-58 LSW Light Machine Gun.

    • Lethal Expression Weapon Blueprint from the Color Blocked bundle.

    • Empire Guardian Blueprint from the Aztec Codex Weapon Bundle.

Multiplayer

UIX

  • Improvements

    • Faction emblems are now displayed while viewing the Scoreboard.

    • Minor visual adjustments to the Prestige animation in the After Action Report.

  • Gunsmith

    • Corrected inaccurate Pros and Cons displayed for several Attachments.

    • Revised several Attachment descriptions to better reflect their true effects.

    • Addressed multiple issues with equipping a Conversion Kit that resulted in incompatible Attachment combinations.

  • Resolved issues causing the player to be unexpectedly kicked back to the menu in multiple scenarios, such as:

    • Viewing Daily Challenges.

    • Reporting a player in another group.

    • Resetting to default Settings.

  • Completing a Mastery Camo Challenge for the Pickaxe (Melee) will no longer cause the Loadout menu to unexpectedly appear.

  • The Accessibility preset to enlarge text will now work as intended when option is set to Largest.

  • Event tab is now accessible for players who previously could not access it.

Gameplay

  • Spectating in the third-person perspective is no longer allowed in the following Modes:

    • Control

    • Cutthroat

    • Search and Destroy

    • War

  • Inspecting dual-wield Melee Weapons will no longer cause one arm to remain still.

  • Addressed an exploit that allowed Weapons to be fired faster than intended while set to Semi-Auto fire type.

  • Dummy targets in the Firing Range now have 150 health, aligned with Core Multiplayer.

  • Audio

    • Teammates will no longer play enemy sound effects upon sliding and landing from a fall.

    • Improved footstep audio for players walking on puddle surfaces.

    • Resolved issues with audio during the infiltration sequence on multiple Maps.

  • Spawns

    • Enemy Remote Turret, Wheelson-HS, and Chopper Gunner Killstreaks will now disable nearby spawn points.

Progression

  • Fixed issues that prevented progression of several Challenges.

  • Resolved a bug in which players would not receive Prestige Emblems upon reaching the requirements.

  • Corrected unlock requirements displayed for several Weapons and Attachments.

  • One Shot, One Kill score event is no longer awarded when an elimination is achieved with two Handguns.

  • Added missing Mastery Emblems for the MTZ-762 (Battle Rifle).

  • Priceless Camo challenge for the Stormender (Launcher) can now be completed.

Maps

  • Estate

    • Kitchen Control capture point can no longer be contested from the Main Room.

  • Derail

    • Addressed exploits that allowed players to access unintended locations.

  • Highrise

    • Garbage bins near the Elevators will no longer open and obstruct the line of sight.

    • Players in the Actibase Tunnel will no longer take damage from explosives on the surface above.

    • Railings on the Helipad staircases can now be mounted by players.

    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.

      • P1: Substation

      • P2: Propane Shack

      • P3: Red Pit

      • P4: Phonic Office

      • P5: Green Shack

  • Invasion

    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.

      • P1: Courtyard

      • P2: Construction

      • P3: Bus Station

      • P4: Park

      • P5: South Street

  • Karachi

    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.

      • P1: Rubble

      • P2: Cafe

      • P3: Mini Mart

      • P4: Main Street

      • P5: Shacks

  • Scrapyard

    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.

      • P1: Center

      • P2: Blue Warehouse

      • P3: Red Warehouse

      • P4: Forklift

      • P5: Storage

  • Skidrow

    • Improved collision to prevent the Recon Drone (Field Upgrade) from accessing unintended locations near the Back Alley and Playground.

  • Sub Base

    • Addressed exploits that allowed players to access unintended locations.

    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.

      • P1: Loading Bay

      • P2: Garage Bay

      • P3: Crane

      • P4: North Dock

      • P5: Tank

  • Terminal

    • Addressed multiple exploits that allowed players to access unintended locations.

    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.

      • P1: Bookstore

      • P2: Lower Lounge

      • P3: Shopping

      • P4: Dining

      • P5: Apron

  • Underpass

    • Addressed exploits that allowed players to access unintended locations.

    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.

      • P1: Pillars

      • P2: Warehouse

      • P3: Village

      • P4: Industrial Yard

      • P5: Ditch

  • Operation Spearhead (War)

    • Players can no longer exit the playable area using a Deployable Cover near the Police Office.

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Modes

  • Infected

    • Using a Field Upgrade will no longer cause it to become disabled for the remainder of the match.

    • Deployable Cover Field Upgrade will no longer fail to deploy upon attempted placement.

  • Search and Destroy

    • Sliding while planting or defusing a bombsite will now put the player into the crouch position rather than standing.

Weapons & Attachments

» Assault Rifles «

  • SVA 545

    • Increased maximum damage from 29 to 30 (+3%).

  • Holger 556

    • Increased sprint to fire time from 231ms to 252ms (+9%).

  • DG-56

    • Decreased maximum damage range from 35.6m to 20.3m (-43%).

    • Decreased medium damage range from 44.5m to 30.5 (-31%).

  • FR 5.56

    • Increased medium damage from 36 to 40 (+11%).

  • MCW

    • Increased sprint to fire time from 220ms to 241ms (+10%).

    • 16.5″ MCW Cyclone Long Barrel

      • Decreased damage range benefit by 6%.

      • Decreased bullet velocity benefit by 7%.

      • Increased sprint to fire time penalty by 1%.

      • Decreased hipfire spread penalty by 5%.

      • Decreased tactical stance spread penalty by 5%.

    • RB Regal Heavy Stock

      • Decreased gun kick control benefit by 11%.

      • Decreased horizontal recoil control benefit by 5%.

      • Decreased vertical recoil control benefit by 5%.

      • Increased sprint speed penalty by 3%.

      • Increased tactical sprint speed penalty by 3%.

      • Increased sprint to fire speed penalty by 1%.

    • JAK Raven Kit

      • Increased arm damage multiplier from 1x to 1.1x (+10%).

      • Increased hand damage multiplier from 1x to 1.1x (+10%).

  • STB-556 (MWII)

    • Increased maximum damage range from 15.2m to 30.5m (+100%).

    • Increased near-medium damage range from 29.5m to 39.4m (+34%).

    • Increased medium damage range from 47m to 54.6m (+16%).

  • Kastov 762 (MWII)

    • Increased lower-torso damage multiplier from 0.96x to 1.1x (+15%).

    • Increased leg damage multiplier from 0.96x to 1.1x (+15%).

    • Increased foot damage multiplier from 0.96x to 1.1x (+15%).

  • Chimera (MWII)

    • Increased near-medium damage from 28 to 29 (+4%).

  • Tempus Razorback (MWII)

    • Increased maximum damage from 28 to 29 (+4%).

    • Increased maximum damage range from 12.7m to 22.9m (+80%).

    • Increased lower-torso damage multiplier from 1x to 1.1x (+10%).

  • FR Avancer (MWII)

    • Increased maximum damage from 25 to 29 (+16%).

    • Decreased maximum damage range from 34.9m to 24.8m (-29%).

  • M16 (MWII)

    • Decreased upper-torso damage multiplier from 1.2x to 1x (-17%).

    • Decreased arm damage multiplier from 1.2x to 1x (-17%).

    • Decreased hand damage multiplier from 1.2x to 1x (-17%).

    • Decreased sprint to fire time from 210ms to 189ms (-10%).

    • Decreased aim down sight time from 290ms to 240ms (-17%).

  • Kastov-74u (MWII)

    • Increased minimum damage from 19 to 22 (+16%).

    • Increased near-medium damage range from 22.9m to 30.5m (+33%).

    • Increased medium damage range from 36.8m to 47m (+28%).

  • Kastov 545 (MWII)

    • Increased maximum damage from 32 to 34 (+6%).

    • Decreased maximum damage range from 24.9m to 15.2m (-39%).

    • Decreased aim down sight time from 240ms to 225ms (-6%).

» Battle Rifles «

  • Sidewinder

    • Decreased recoil and gun kick while firing.

  • Lachmann-762 (MWII)

    • Increased maximum damage from 44 to 52 (+18%).

    • Full-Auto Fire Type

      • Decreased upper-torso damage multiplier from 0.95x to 0.9x (-5%).

      • Decreased lower-torso damage multiplier from 0.95x to 0.9x (-5%).

      • Increased arm damage multiplier from 0.75x to 0.9x (+20%).

      • Increased hand damage multiplier from 0.75x to 0.9x (+20%).

  • Cronen Squall (MWII)

    • Increased maximum damage from 31 to 32 (+3%).

  • FTAC Recon (MWII)

    • Increased lower-torso damage multiplier from 1x to 1.3x (+30%).

    • Decreased aim down sight time from 270ms to 250ms (-7%).

    • Full-Auto Fire Type

      • Increased lower-torso damage multiplier from 0.9x to 1x (+11%).

      • Increased arm damage multiplier from 0.85x to 1x (+18%).

      • Increased hand damage multiplier from 0.85x to 1x (+18%).

      • Increased leg damage multiplier from 0.85x to 1x (+18%).

      • Increased foot damage multiplier from 0.85x to 1x (+18%).

  • SO-14 (MWII)

    • Increased maximum damage from 41 to 46 (+12%).

    • Full-Auto Fire Type

      • Decreased neck damage multiplier from 0.85x to 0.8x (-6%).

      • Decreased upper-torso damage multiplier from 0.85x to 0.8x (-6%).

      • Increased lower-torso damage multiplier from 0.74x to 0.8x (+8%).

      • Increased arm damage multiplier from 0.63x to 0.8x (+27%).

      • Increased hand damage multiplier from 0.63x to 0.8x (+27%).

      • Increased leg damage multiplier from 0.59x to 0.8x (+36%).

      • Increased foot damage multiplier from 0.59x to 0.8x (+36%).

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» Submachine Guns «

  • WSP Swarm

    • Increased maximum damage range from 4.6m to 6.6m (+50%).

    • Increased near-medium damage range from 7.9m to 11.7m (+48%).

  • Rival-9

    • Decreased horizontal recoil slightly.

    • MTZ Marauder Stock

      • Decreased firing aim stability benefit by 5%.

  • Striker 9

    • Increased maximum damage from 27 to 29 (+7%).

  • Lachmann Shroud (MWII)

    • Increased maximum damage from 30 to 38 (+27%).

    • Increased near-medium damage from 28 to 32 (+14%).

    • Decreased maximum damage range from 12.2m to 10.7m (-13%).

    • Decreased headshot damage multiplier from 1.4x to 1.2x (-14%).

    • Decreased neck damage multiplier from 1.2x to 1.02x (-15%).

    • Decreased upper-torso damage multiplier from 1.2x to 1.02x (-15%).

    • Decreased arm damage multiplier from 1.2x to 1.02x (-15%).

    • Decreased hand damage multiplier from 1.2x to 1.02x (-15%).

  • ISO 9mm (MWII)

    • Incompatible Underbarrel Attachments can no longer be equipped.

  • Fennec 45 (MWII)

    • Increased maximum damage range from 10.7m to 12.7m (+19%).

    • Increased leg damage multiplier from 1x to 1.1x (+10%).

    • Increased foot damage multiplier from 1x to 1.1x (+10%).

    • Decreased aim down sight time from 200ms to 190ms (-6%).

    • Decreased sprint to fire time from 110ms to 99ms (-10%).

  • BAS-P (MWII)

    • Decreased maximum damage range from 18.8m to 16.3m (-14%).

    • Increased leg damage multiplier from 0.95x to 1x (+5%).

    • Increased foot damage multiplier from 0.95x to 1x (+5%).

  • Lachmann Sub (MWII)

    • Increased near-medium damage from 28 to 29 (+4%).

    • Increased lower-torso damage multiplier from 1x to 1.1x (+10%).

  • MX9 (MWII)

    • Increased upper-leg damage multiplier from 0.9x to 1.04x (+16%).

    • Increased foot damage multiplier from 0.9x to 1.04x (+16%).

    • Decreased aim down sights time from 220ms to 200ms (-9%).

    • Decreased sprint to fire time from 110ms to 88ms (-20%).

» Shotguns «

  • Lockwood 680

    • Increased sprint to fire time from 184ms to 200ms (+9%).

    • Sawed Off Mod Stock

      • Decreased movement speed benefit by 2%.

      • Decreased sprint to fire time benefit by 5%.

      • Decreased aim down sight time benefit by 3%.

      • Decreased recoil control penalties by 10%.

      • Decreased hipfire spread benefits by 6%.

  • Lockwood 300 (MWII)

    • 12 Gauge Slug Ammunition

      • Decreased minimum damage from 75 to 57 (-24%).

    • Maelstrom Dual Trigger Action

      • Decreased maximum damage range from 3m to 2.3m (-25%).

      • Decreased near-medium damage range from 6.4m to 5.3m (-16%).

  • Expedite 12 (MWII)

    • Increased medium damage range from 10.4m to 12.4m (+20%).

    • Decreased pellet spread while aiming down sight by 20%.

  • Bryson 800 (MWII)

    • Decreased sprint to fire time from 182ms to 145ms (-20%).

    • Decreased aim down sight time from 350ms to 300ms (-14%).

  • Bryson 890 (MWII)

    • Increased rate of fire from 150rpm to 164rpm (+9%).

» Light Machine Guns «

  • Holger 26

    • Increased minimum damage from 25 to 29 (+16%).

  • DG-58 LSW

    • Decreased sprint to fire time from 294ms to 231ms (-21%).

    • Decreased aim down sight time from 370ms to 320ms (-14%).

  • Bruen Mk9

    • Incompatible Underbarrel Attachments can no longer be equipped.

  • Sakin MG38 (MWII)

    • Increased lower-torso damage multiplier from 1x to 1.15x (+15%).

    • Decreased aim down sight time from 430ms to 410ms (-5%).

  • HCR 56 (MWII)

    • Decreased sprint to fire time from 250ms to 225ms (-10%).

    • Decreased aim down sight time from 390ms to 310ms (-21%).

» Marksman Rifles «

  • DM56

    • Increased sprint to fire time from 168ms to 199ms (+19%).

  • MTZ Interceptor

    • Decreased head damage multiplier from 2x to 1.62x (-19%).

    • Decreased neck damage multiplier from 2x to 1.62x (-19%).

  • EBR-14 (MWII)

    • Decreased sprint to fire time from 270ms to 216ms (-20%).

    • Decreased aim down sight time from 255ms to 240ms (-6%).

  • Lockwood Mk2 (MWII)

    • Incompatible Underbarrel Attachments can no longer be equipped.

    • Decreased aim down sight time from 250ms to 240ms (-4%).

    • Decreased hipfire spread while standing by 10%.

  • Tempus Torrent (MWII)

    • Increased leg damage multiplier from 0.95x to 1x (+5%).

    • Increased foot damage multiplier from 0.95x to 1x (+5%).

  • Crossbow (MWII)

    • Increased minimum damage from 100 to 125 (+25%).

    • Brightblaze 20” Bolts

      • Increased maximum damage from 85 to 105 (+24%).

      • Increased upper-torso damage multiplier from 0.98x to 1.2x (+22%).

      • Increased lower-torso damage multiplier from 0.95x to 1.2x (+26%).

      • Increased arm damage multiplier from 0.95x to 1.2x (+26%).

      • Increased hand damage multiplier from 0.95x to 1.2x (+26%).

      • Increased leg damage multiplier from 0.9x to 1.2x (+33%).

      • Increased foot damage multiplier from 0.9x to 1.2x (+33%).

  • LM-S (MWII)

    • Decreased sprint to fire time from 210ms to 189ms (-10%).

    • Decreased aim down sight time from 270ms to 245ms (-9%).

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» Sniper Rifles «

  • KATT-AMR

    • Zang-34 Barrel

      • Decreased damage range benefit by 9%.

      • Decreased bullet velocity benefit by 8%.

  • KV Inhibitor

    • Added medium damage at 129 to 61m.

    • Decreased minimum damage from 129 to 99 (-23%).

    • Decreased maximum damage range from 38.1m to 30.5m (-20%).

    • Decreased near-medium damage from 58.4m to 48.3m (-17%).

  • Victus XMR (MWII)

    • Increased lower-torso damage multiplier from 1.05x to 1.5x (+43%).

  • Carrack .300 (MWII)

    • Increased recoil center speed by 100%.

» Handguns «

  • Renetti

    • JAK Ferocity Carbine Kit

      • View will no longer be obstructed while aiming down sight with certain Optic Attachments equipped.

  • TYR

    • Increased near-medium damage from 90 to 100 (+11%).

    • Increased minimum damage from 70 to 75 (+7%).

    • Decreased near-medium damage range from 15.2m to 11.4m (-25%).

    • Increased upper-torso damage multiplier from 1.3x to 1.5x (+15%).

    • Decreased lower-torso damage multiplier from 1.3x to 1x (-23%).

    • Decreased arm damage multiplier from 1.3x to 1x (-23%).

    • Decreased hand damage multiplier from 1.3x to 1x (-23%).

    • Decreased trigger action delay from 150ms to 90ms (-40%).

    • Incompatible Chrios Holo Optic Attachment can no longer be equipped.

    • Ullr’s Fury Trigger Action

      • Decreased trigger action delay from 70ms to 60ms (-14%).

    • Odin’s Judgment Trigger Action

      • Decreased trigger action delay from 210ms to 150ms (-29%).

  • 9mm Daemon (MWII)

    • Added far-medium damage at 26 to 31m.

    • Increased maximum damage from 34 to 40 (+18%).

    • Increased near-medium damage from 30 to 34 (+13%).

    • Increased medium damage from 26 to 30 (+15%).

    • Decreased maximum damage range from 9.4m to 7.4m (-22%).

    • Decreased near-medium damage range from 20.6m to 11.4m (-44%).

    • Decreased medium damage range from 31m to 20.6m (-34%).

» Launchers «

  • Stormender

    • EMP effects will now disable and/or destroy the following items:

      • Drill Charge (Lethal)

      • Smoke Airdrop (Field Upgrade)

      • Inflatable Decoy (Field Upgrade)

      • Swarm (Killstreak)

» Attachments «

  • Corvus Torch Underbarrel Attachment is now available to equip on many Assault Rifles and Battle Rifles.

  • Resolved an issue in which Lasers and Underbarrels would visibly overlap.

  • View is no longer obstructed in Tac-Stance while the KR Intlas LSJ-3 Optic Attachment is equipped.

  • SL Razorhawk Laser Light

    • Increased aim down sight speed benefit by 5%.

    • Increased sprint to fire speed benefit by 7%.

  • FSS OLE-V Laser

    • Decreased aim down sight speed benefit by 2%.

    • Decreased sprint to fire speed benefit by 4%.

  • FTAC Grimline Laser

    • Decreased sprint to fire speed benefit by 7%.

  • Verdant Hook Box Laser

    • Increased sprint to fire speed benefit by 3%.

  • .50 Cal Spire Point Rounds Ammunition

    • Increased damage range benefit by 2%.

    • Decreased bullet velocity benefit by 19%.

  • XRK Nightfall Suppressor XL

    • Decreased damage range benefit by 6%.

    • Decreased bullet velocity benefit by 8%.

    • Decreased recoil control benefit by 3%.

    • Increased aim down sight speed penalty by 7%.

    • Increased sprint to fire speed penalty by 3%.

  • Round Nose Ammunition

    • Revised description to accurately reflect its true effects.

      • Dramatically reduces bullet range while increasing flinch.

Perks

  • Tac Mask (Gear)

    • Added immunity to enemy EMP effects from the Stormender (Launcher).

  • Bone Conduction Headset (Gear)

    • Revised description to better reflect its existing effects.

      • Reduces player combat and environmental sounds to allow improved focus on hearing other footsteps.

  • Signal Jammer (Gear)

    • Addressed an issue that prevented proper functionality while equipped with the Engineer Vest.

Equipment

  • Thermobaric Grenade (Lethal)

    • Increased minimum explosive damage from 25 to 75 (+200%).

Field Upgrades

  • Trophy System

    • Enemy Cruise Missile (Killstreak) will no longer be targeted and destroyed.

  • A.C.S.

    • Addressed an issue that prevented objectives from being captured in Hardcore game modes.

  • Suppression Mine

    • Visual effects are no longer activated for the player who deployed the mine.

Killstreaks

  • SAM Turret

    • Decreased lock-on delay from 3s to 2s (-33%).

    • Increased cooldown between missiles from 1.25s to 1.75s (+40%).

    • Adjusted number of missiles required to destroy multiple Killstreaks.

      • VTOL Jet: 4 missiles, up from 3

      • Gunship: 5 missiles, up from 3

      • Chopper Gunner: 4 missiles, up from 3

    • Advanced UAV (Killstreak) will no longer be targeted and destroyed.

  • Remote Turret

    • Dying while attempting to control the turret will no longer prevent the player from controlling it upon subsequent attempts.

  • Overwatch Helo

    • 100 XP and 75 Score are now awarded upon destruction.

  • EMP

    • Announcer voiceline will now play upon enemy usage.

    • Destroyed Equipment and Killstreaks will no longer grant Killstreak progress.

  • Swarm

    • Announcer voiceline will now play upon enemy usage.

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