This page contains a character guide for Doctor Fate in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear for the Hero character. For more Injustice 2 content, head over to our Injustice 2 top page.
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Green Arrow Character Guide
Character Profile
“This is one for the bucket list.” – Green Arrow
Real Name: Oliver Jonas “Ollie” Queen Gender: Male Species: Human Debut: More Fun Comics #73 Voice: Alan Tudyk
A modern day Robin Hood, former billionaire Oliver Queen acts on his progressive beliefs and ideals. As Green Arrow, his arsenal of trick arrows reflects his personality.
Much like Batman, Oliver Queen has trained himself to his physical peak and relies on several technological devices to help him fight crime, but where Batman uses multiple items in various forms, Green Arrow primarily relies on his bow and arrow. Oliver is a trained athlete and has some martial arts skills for basic hand-to-hand combat tactics, but where Oliver’s true skill lies is in his archery mastery.
Base Stats
Level Strength Ability Defense HP 1 1050 1150 900 1050
Movelist
Basic Moves
Outlander
Input □ Move Data Type: High/ Damage: 2.00 /Block Damage: 0.150 Frame Data Start-Up: 8/ Active: 2/ Recover: 17/Block Adv: -2/Hit Adv:20/Cancel: 17 Effects – Notes Move affected by STRENGTH stat
Longbow
Input ←+□ Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380 Frame Data Start-Up: 16/ Active: 2/ Recover: 21/Block Adv: -6/Hit Adv: 7/Cancel: 23 Effects – Notes Move affected by STRENGTH stat
Low Blow
Input ↓+□ Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150 Frame Data Start-Up: 7/ Active: 2/ Recover: 18/Block Adv: -3/Hit Adv: 9/Cancel: 14 Effects – Notes Move affected by STRENGTH stat
Bow Poke
Input △ Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230 Frame Data Start-Up: 10/ Active: 1/ Recover: 22/Block Adv: -6/Hit Adv: 8/Cancel: 19 Effects – Notes Move affected by STRENGTH stat
Quick Slash
Input ←+△ Move Data Type: Mid/ Damage: 7.75 /Block Damage: 0.600 Frame Data Start-Up: 15/ Active: 27/ Recover: 25/Block Adv: -11/Hit Adv: 3/Cancel: 54 Effects – Notes Move affected by STRENGTH stat
Money Shot
Input →+△ Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230 Frame Data Start-Up: 13/ Active: 2/ Recover: 18/Block Adv: -3/Hit Adv: 21/Cancel: 24 Effects – Notes Move affected by STRENGTH stat
Rising Bow
Input ↓+△ Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380 Frame Data Start-Up: 13/ Active: 6/ Recover: 26/Block Adv: -17/Hit Adv: 61/Cancel: 22 Effects – Notes Move affected by STRENGTH stat
Long Slice
Input x Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380 Frame Data Start-Up: 13/ Active: 3/ Recover: 30/Block Adv: -6/Hit Adv: 6/Cancel: 20 Effects – Notes Move affected by STRENGTH stat
Satisfaction
Input ←+x Move Data Type: Mid/ Damage: 11.00 /Block Damage: 1.370 Frame Data Start-Up: 28/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 61/Cancel: N/A Effects Used to trigger Arena Transitions
Meter Burn R2 (must press R2 at any time during Hunter Slam)
Delay Hold x
Cancel →→ or ←←
Notes Move affected by STRENGTH stat
Canary’s Kiss
Input →+x Move Data Type: Overhead/ Damage: 11.00 /Block Damage: 1.370 Frame Data Start-Up: 28/ Active: 2/ Recover: 29/Block Adv: 6/Hit Adv: 58/Cancel: N/A Effects Meter Burn R2 (must press R2 at any time during Canary’s Kiss)
Delay Hold x
Cancel →→ or ←←
Notes Move affected by STRENGTH stat
Sweep Kick
Input ↓+x Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530 Frame Data Start-Up: 19/ Active: 4/ Recover: 24/Block Adv: -6/Hit Adv: 27/Cancel: N/A Effects – Notes Move affected by STRENGTH stat
Jumping Attacks
Slicing Bow
Input ↑+□ Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380 Frame Data Start-Up: 6/ Active: 10/ Recover: 28/Block Adv: -14/Hit Adv: 4/Cancel: 40 Effects – Notes Move affected by STRENGTH stat
Spinning Release
Input ↑+x Move Data Type: Mid/ Damage: 11.00 /Block Damage: 0.820 Frame Data Start-Up: 10/ Active: 5/ Recover: 28/Block Adv: -5/Hit Adv: 41/Cancel: 37 Effects – Notes Move affected by STRENGTH stat
Anchor Point
Input ↑+△ Move Data Type: Mid/ Damage: 9.25 /Block Damage: 0.750 Frame Data Start-Up: 11/ Active: 3/ Recover: 28/Block Adv: -10/Hit Adv: 14/Cancel: 36 Effects – Notes Move affected by STRENGTH stat
Throws
Back Throw
Input L1 or □ +x Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 11/Cancel: N/A Effects – Notes Move affected by STRENGTH stat
Forward Throw
Input L1+→ or→+□ +x Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 11/Cancel: N/A Effects – Notes Move affected by STRENGTH stat
Bounce Cancels
Satisfaction
Input ←←R2 or ↓←R2 Move Data Type: Mid/ Damage: 16.50 /Block Damage: 2.060 Frame Data Start-Up: 28 Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 62/Cancel: N/A Effects Must have 2 bars of super meter to perform Bounce Cancel
Used to trigger Arena transitions
Notes Move affected by STRENGTH stat
Canary’s Kiss
Input →→R2 or ↓→R2 Move Data Type: Overhead/ Damage: 11.00 /Block Damage: 1.370 Frame Data Start-Up: 28/ Active: 2/ Recover: 29/Block Adv: 6/Hit Adv: 57/Cancel: N/A Effects Must have 2 bars of super meter to perform Bounce Cancel Notes Move affected by STRENGTH stat
Quick Escape
Away Air Escape
Input ←+R2 Move Data N/A Frame Data N/A Effects Must have 2 bars of Super Meter to perform Away Air Escape Notes –
Roll Escape
Input →→R2 Move Data N/A Frame Data Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A Effects Must have 1 bar of Super Meter to perform Roll Escape Notes –
Up Air Escape
Input ↑+R2 Move Data N/A Frame Data N/A Effects Must have 2 bars of Super Meter to perform Up Air Escape Notes –
Special Moves
Sky Alert
Input ↓←□ Move Data Type: High/ Damage: 10.00/Block Damage: 3.250
(Meter Burn Version) Type: High/ Damage: 22.00/Block Damage: 6.750
Frame Data Start-Up: 16/ Active: 41/ Recover: N/A/Block Adv: -3/Hit Adv: 22/Cancel: 12
(Meter Burn Version) Start-Up: 4/ Active: 41/ Recover: N/A/Block Adv: -3/Hit Adv: 22/Cancel: N/A
Effects Meter Burn R2 (must press R2 at the beginning of Sky Alert). Notes Move affected by ABILITY stat
(Air) Sky Alert
Input ↓←□ Move Data Type: Overhead/ Damage: 10.00/Block Damage: 3.250
(Meter Burn Version) Type: Overhead/ Damage: 26.00/Block Damage: 7.250
Frame Data Start-Up: 18/ Active: 11/ Recover: 26/Block Adv: -20/Hit Adv: 5/Cancel: 12
(Meter Burn Version) Start-Up: 6/ Active: 11/ Recover: 27/Block Adv: -21/Hit Adv: 23/Cancel: N/A
Effects Cheetah’s opponent must be standing to connect Deadly Hook.
Meter Burn R2 (must press R2 at the beginning of Air Sky Alert)
Notes Move affected by ABILITY stat
Hurricane Bow
Input ↓→ □ Move Data Type: Mid/ Damage: 9.86/Block Damage: 5.000
(Meter Burn Version) Type: N/A/ Damage: 10.00/Block Damage: N/A
Frame Data Start-Up: 15/ Active: 27/ Recover: 22/Block Adv: -16/Hit Adv: 22/Cancel: 56
(Meter Burn Version) Start-Up: 13/ Active: 3/ Recover: 21/Block Adv: -2/Hit Adv: 77/Cancel: N/A
Effects Meter Burn R2 (Must press R2 at the end of Hurricane Bow) Notes Move affected by ABILITY stat
Savage Blast
Input ↓←△ Move Data Type: Mid/ Damage: 7.00/Block Damage: 1.880
(Meter Burn Version) Type: Mid/ Damage: 13.65/Block Damage: 3.750
Frame Data Start-Up: 23/ Active: 5/ Recover: 9/Block Adv: 4/Hit Adv: 42/Cancel: 22
(Meter Burn Version) Start-Up: 23/ Active: 5/ Recover: 22/Block Adv: 5/Hit Adv: 32/Cancel: N/A
Effects Meter Burn R2 (Must press R2 at any time during Air Predator Pounce) Notes Move affected by ABILITY stat
Up Haven Blast
Input ↓→ △ Move Data Type: High/ Damage: 7.00/Block Damage: 1.880
(Meter Burn Version) Type: Mid/ Damage: 13.65/Block Damage: 3.750
Frame Data Start-Up: 31/ Active: 6/ Recover: 9/Block Adv: 12/Hit Adv: 60/Cancel: 30
(Meter Burn Version) Start-Up: 25/ Active: 6/ Recover: 10/Block Adv: 11/Hit Adv: 69/Cancel: N/A
Effects
Meter Burn R2 (Must press R2 at the beginning of Up Haven Blast)
Notes Move affected by ABILITY stat
Stinger
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Input ←→ x Move Data Type: Low/ Damage: 7.00/Block Damage: 1.880
(Meter Burn Version) Type: Overhead/ Damage: 7.60/Block Damage: 1.900
Frame Data Start-Up: 18/ Active: 13/ Recover: 21/Block Adv: -16/Hit Adv: 30/Cancel: 38
(Meter Burn Version) Start-Up: 18/ Active: N/A/ Recover: N/A/Block Adv: 2/Hit Adv: 39/Cancel: N/A
Effects
Meter Burn R2 (Must press R2 at any time during Stinger)
Notes Move affected by ABILITY stat
Combo Attacks
Minus Ten
Input □,□ Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230 Frame Data Start-Up: 11/ Active: 5/ Recover: 17/Block Adv: -5/Hit Adv: 17/Cancel: 20 Effects – Notes Move affected by STRENGTH stat
More Fun
Input □,□,□ Move Data Type: Mid/ Damage: 9.00 /Block Damage: 0.680 Frame Data Start-Up: 17/ Active: 2/ Recover: 31/Block Adv: -6/Hit Adv: 6/Cancel: 28 Effects – Notes Move affected by STRENGTH stat
Thrill Seeker
Input □,□,x Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530 Frame Data Start-Up: 20/ Active: 2/ Recover: 22/Block Adv:3/Hit Adv: 53/Cancel: 28 Effects – Notes Move affected by STRENGTH stat
Final Shot
Input ←+□, x Move Data Type: Mid/ Damage: 9.00 /Block Damage: 0.680 Frame Data Start-Up: 13/ Active: 3/ Recover: 20/Block Adv: -1/Hit Adv: 38/Cancel: 23 Effects – Notes Move affected by STRENGTH stat
Quiver
Input △, △ Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150 Frame Data Start-Up: 12/ Active: 2/ Recover:28/Block Adv: -3/Hit Adv: 5/Cancel: 20 Effects – Notes Move affected by STRENGTH stat
Night Ranger
Input △, △, x Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530 Frame Data Start-Up: 18/ Active: 3/ Recover: 24/Block Adv: -5/Hit Adv: 54/Cancel: 33 Effects – Notes Move affected by STRENGTH stat
Light It Up
Input ←+△, x Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530 Frame Data Start-Up: 16/ Active: 2/ Recover: 18/Block Adv: 2/Hit Adv: 41/Cancel: 25 Effects – Notes Move affected by STRENGTH stat
Longbow Hunter
Input → +△, ↓+□ Move Data Type: Low/ Damage: 3.00/Block Damage: 0.230 Frame Data Start-Up: 10/ Active: 2/ Recover: 37/Block Adv: -12/Hit Adv: 0/Cancel: 19 Effects – Notes Move affected by STRENGTH stat
Queen’s Gambit
Input → +△, ↓+□, x Move Data Type: Overhead/ Damage: 5.00 /Block Damage: 0.380 Frame Data Start-Up: 17/ Active: 4/ Recover: 33/Block Adv: -5/Hit Adv: 53/Cancel: 26 Effects – Notes Move affected by STRENGTH stat
Beast Slayer
Input x, x Move Data Type: Mid/ Damage: 7.75/Block Damage:0.600 Frame Data Start-Up: 15/ Active: 17/ Recover: 39/Block Adv: -5/Hit Adv: 16/Cancel: 40 Effects – Notes Move affected by STRENGTH stat
Super Moves
Target Practice
Input L2 + R2 Move Data Type: Mid/ Damage: 40.45 /Block Damage: 5.750 Frame Data Start-Up: 15/ Active: 3/ Recover: 50/Block Adv: -15/Hit Adv: 14/Cancel: N/A Effects – Notes Move affected by ABILITY stat
Character Power
Fully Loaded
Take Aim
Input ○ Move Data Type: High/ Damage: 1.00 /Block Damage: 0.120
(Jump) Type: High/ Damage: 1.00 /Block Damage: 0.120
(Crouch) Type: Low/ Damage: 1.00 /Block Damage: 0.120
(Up Arrow) Type: High/ Damage: 1.00 /Block Damage: 0.120
(Air Down Arrow) Type: Overhead/ Damage: 1.00 /Block Damage: 0.120
(Boxing Glove Arrow) Type: Mid/ Damage: 16.00 /Block Damage: 3.000
Frame Data Start-Up: 23/ Active: N/A/ Recover: N/A/Block Adv: 2/Hit Adv: 27/Cancel: 20
(Cancel) Start-Up: 1/ Active: N/A/ Recover: 19/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
(Jump) Start-Up: 34/ Active: N/A/ Recover: N/A/Block Adv: -5/Hit Adv: 5/Cancel: N/A
(Crouch) Start-Up: 23/ Active: N/A/ Recover: N/A/Block Adv: -2/Hit Adv: 10/Cancel: N/A
(Up Arrow) Start-Up: 10/ Active: N/A/ Recover: N/A/Block Adv: 1/Hit Adv: 10/Cancel: N/A
(Air Down Arrow) Start-Up: 14/ Active: 15/ Recover: 6/Block Adv: -5/Hit Adv: 5/Cancel: N/A
(Boxing Glove Arrow) Start-Up: 27/ Active: N/A/ Recover: N/A/Block Adv: 4/Hit Adv: 55/Cancel: 24
Effects Green Arrow quickly loads and fires an arrow at his opponent
Draw Hold ○
Cancel L2
Walk Forward Hold ○ + →
Dash Forward Hold ○ + → →
Walk Backwards Hold ○ + ←
Dash Backwards Hold ○ + ← ←
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Jump Hold ○ + ↑
Crouch Hold ○ + ↓
Up Arrow Hold ○ + ←
(Air) Down Arrow Hold ○+ ↓
Boxing Glove Arrow R2 (must press R2 at any time during Take Aim)
Notes Move affected by ABILITY stat
Burning Desire
Input ↓ ↓ ○ Move Data (Take Aim) Type: High/ Damage: 8.00 /Block Damage: 2.000
(Jump) Type: High/ Damage: 8.00 /Block Damage: 2.000
(Crouch) Type: Low/ Damage: 8.00 /Block Damage: 2.000
(Up Arrow) Type: High/ Damage: 8.00 /Block Damage: 8.000
(Air Down Arrow) Type: Overhead/ Damage: 8.00 /Block Damage: 2.000
(Boxing Glove Arrow) Type: Mid/ Damage: 16.00 /Block Damage: 3.000
Frame Data Start-Up: 1/ Active: N/A/ Recover: 36/Block Adv: N/A/Hit Adv: N/A/Cancel: 36
(Take Aim) Start-Up: 23/ Active: N/A/ Recover: N/A/Block Adv: 2/Hit Adv: 48/Cancel: 20
(Cancel) Start-Up: 1/ Active: N/A/ Recover: 19/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
(Jump) Start-Up: 34/ Active: N/A/ Recover: N/A/Block Adv: -5/Hit Adv: 43/Cancel: N/A
(Crouch) Start-Up: 23/ Active: N/A/ Recover: N/A/Block Adv: -2/Hit Adv: 37/Cancel: N/A
(Up Arrow) Start-Up: 10/ Active: N/A/ Recover: N/A/Block Adv: 1/Hit Adv: 48/Cancel: N/A
(Air Down Arrow) Start-Up: 14/ Active: 15/ Recover: 6/Block Adv: -5/Hit Adv: 43/Cancel: N/A
(Boxing Glove Arrow) Start-Up: 27/ Active: N/A/ Recover: N/A/Block Adv: 4/Hit Adv: 55/Cancel: 24
Effects Loads Green Arrow’s quiver with three Fire Arrows.
Take Aim ○ (Green Arrow quickly loads and fires an arrow at his opponent)
Draw Hold ○
Cancel L2
Walk Forward Hold ○ + →
Dash Forward Hold ○ + → →
Walk Backwards Hold ○ + ←
Dash Backwards Hold ○ + ← ←
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Jump Hold ○ + ↑
Crouch Hold ○ + ↓
Up Arrow Hold ○ + ←
(Air) Down Arrow Hold ○+ ↓
Boxing Glove Arrow R2 (must press R2 at any time during Take Aim)
Notes Move affected by ABILITY stat
Frozen Tip
Input ↓←○ Move Data Type: High/ Damage: N/A /Block Damage: N/A
(Jump) Type: High/ Damage: N/A /Block Damage: N/A
(Crouch) Type: Low/ Damage: N/A /Block Damage: N/A
(Up Arrow) Type: High/ Damage: N/A /Block Damage: N/A
(Air Down Arrow) Type: Overhead/ Damage: N/A /Block Damage: N/A
(Boxing Glove Arrow) Type: Mid/ Damage: 16.00 /Block Damage: 3.000
Frame Data Start-Up: 1/ Active: N/A/ Recover: 36/Block Adv: N/A/Hit Adv: N/A/Cancel: 36
(Take Aim) Start-Up: 23/ Active: N/A/ Recover: N/A/Block Adv: 2/Hit Adv: 122/Cancel: 20
(Cancel) Start-Up: 1/ Active: N/A/ Recover: 19/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
(Jump) Start-Up: 34/ Active: N/A/ Recover: N/A/Block Adv: -5/Hit Adv: 116/Cancel: N/A
(Crouch) Start-Up: 23/ Active: N/A/ Recover: N/A/Block Adv: -2/Hit Adv: 118/Cancel: N/A
(Up Arrow) Start-Up: 10/ Active: N/A/ Recover: N/A/Block Adv: 1/Hit Adv: 121/Cancel: N/A
(Air Down Arrow) Start-Up: 14/ Active: 15/ Recover: 6/Block Adv: -5/Hit Adv: 116/Cancel: N/A
(Boxing Glove Arrow) Start-Up: 27/ Active: N/A/ Recover: N/A/Block Adv: 4/Hit Adv: 55/Cancel: 24
Effects Loads Green Arrow’s quiver with a single Ice Arrow.
Take Aim ○ (Green Arrow quickly loads and fires an arrow at his opponent)
Draw Hold ○
Cancel L2
Walk Forward Hold ○ + →
Dash Forward Hold ○ + → →
Walk Backwards Hold ○ + ←
Dash Backwards Hold ○ + ← ←
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Jump Hold ○ + ↑
Crouch Hold ○ + ↓
Up Arrow Hold ○ + ←
(Air) Down Arrow Hold ○+ ↓
Boxing Glove Arrow R2 (must press R2 at any time during Take Aim)
Notes Move affected by ABILITY stat
Electrocution
Input ↓→○ Move Data (Take Aim) Type: High/ Damage: 5.00 /Block Damage: 1.620
(Jump) Type: High/ Damage: 5.00 /Block Damage: 1.620
(Crouch) Type: Low/ Damage: 5.00 /Block Damage: 1.620
(Up Arrow) Type: High/ Damage: 5.00 /Block Damage: 1.620
(Air Down Arrow) Type: Overhead/ Damage: 5.00 /Block Damage: 1.620
(Boxing Glove Arrow) Type: Mid/ Damage: 16.00 /Block Damage: 3.000
Frame Data (Take Aim) Start-Up: 23/ Active: N/A/ Recover: N/A/Block Adv: 2/Hit Adv: 19/Cancel: 20
(Cancel) Start-Up: 1/ Active: N/A/ Recover: 19/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
(Jump) Start-Up: 34/ Active: N/A/ Recover: N/A/Block Adv: -5/Hit Adv: 13/Cancel: N/A
(Crouch) Start-Up: 23/ Active: N/A/ Recover: N/A/Block Adv: -2/Hit Adv: 21/Cancel: N/A
(Up Arrow) Start-Up: 10/ Active: N/A/ Recover: N/A/Block Adv: 1/Hit Adv: 18/Cancel: N/A
(Air Down Arrow) Start-Up: 14/ Active: 15/ Recover: 6/Block Adv: -5/Hit Adv: 13/Cancel: N/A
(Boxing Glove Arrow) Start-Up: 27/ Active: N/A/ Recover: N/A/Block Adv: 4/Hit Adv: 55/Cancel: 24
Effects Loads Green Arrow’s quiver with two Electric Arrows
Take Aim ○ (Green Arrow quickly loads and fires an arrow at his opponent)
Draw Hold ○
Cancel L2
Walk Forward Hold ○ + →
Dash Forward Hold ○ + → →
Walk Backwards Hold ○ + ←
Dash Backwards Hold ○ + ← ←
Read more : How Much Money Of Gloves Of Glove Box
Jump Hold ○ + ↑
Crouch Hold ○ + ↓
Up Arrow Hold ○ + ←
(Air) Down Arrow Hold ○+ ↓
Boxing Glove Arrow R2 (must press R2 at any time during Take Aim)
Notes Move affected by ABILITY stat
Take Aim
Green Arrow’s character power is the ability to use his arrows with a single button press. By pressing certain directional inputs with the character trait button, it allows Green Arrow to change the type of arrow he uses into one of three elemental types: Fire, Electric and Ice.
If the Character Trait button is held down, it allows Green Arrow to charge the arrow, as well as move around and jump with it and aim where he wishes to shoot it. This can also be dash cancelled if the player chooses to not shoot the arrow.
- His Default Broadhead Arrow deals little damage but can be used unlimited times.
- His Fire Arrow deals the most damage of all the arrows and can be used three times.
- His Electric arrow deals less damage than his Fire Arrow, but stuns the opponent for a small amount of time for combo opportunities and can be used two times.
- His Ice Arrow does no damage. They freeze the opponent, leaving him/her open for follow up combos but can only be used once.
Combos and Juggles
Below are combo and juggle inputs for Green Arrow , including corner strategies and restarts.
- Jump △ ~ □,□,□ ~ cancel ~ ↓,→+□ (Meter) ~ ←+x (wall bounce) ~ Jump △ ~ ↓+△ ~ cancel ~ ice arrow ~ jump x ~ △,△ ~ cancel ~ ↓,→+□
Strategy Guide
Recommended Gear
Main article: Recommended gear for Green Arrow
Costumes
Prime
Green Arrow wears a dark green shirt with a hood underneath a long light green vest, dark green pants and green boots. He carries a quiver along his back that is filled with arrows and has a dark green strap that goes along his chest. He also has long green gloves, a black mask, and green padding on his arm. On the other arm he has a green gauntlet with gold accents and wears knee guards and green boots. His bow is a hybrid Recurve/ Longbow which looks to be made from fiberglass and has laminated carbon fiber reinforcements on the limbs. It also has a detachable scimitar-style dagger mounted on it.
Insurgency
Green Arrow wears a dark green shirt with a yellow undershirt. He has brown shoulderguards with an elaborate gold pattern on them. He also wears brown padding on his forearms. His pants are green with brownish red accents and has black boots with gold on the ankles.
Related Articles
Character Guides
- Heroes
- Villains
- DLC
Character Tier List
- High-Tier
- Mid-Tier
- Low-Tier
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