HomeHOWHow To Do Boxing Glove Arrow Injustice 2

How To Do Boxing Glove Arrow Injustice 2

This page contains a character guide for Doctor Fate in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear for the Hero character. For more Injustice 2 content, head over to our Injustice 2 top page.

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Green Arrow Character Guide

Character Profile

“This is one for the bucket list.” – Green Arrow

Real Name: Oliver Jonas “Ollie” Queen Gender: Male Species: Human Debut: More Fun Comics #73 Voice: Alan Tudyk

A modern day Robin Hood, former billionaire Oliver Queen acts on his progressive beliefs and ideals. As Green Arrow, his arsenal of trick arrows reflects his personality.

Much like Batman, Oliver Queen has trained himself to his physical peak and relies on several technological devices to help him fight crime, but where Batman uses multiple items in various forms, Green Arrow primarily relies on his bow and arrow. Oliver is a trained athlete and has some martial arts skills for basic hand-to-hand combat tactics, but where Oliver’s true skill lies is in his archery mastery.

Base Stats

Level Strength Ability Defense HP 1 1050 1150 900 1050

Movelist

Basic Moves

Outlander

Input □ Move Data Type: High/ Damage: 2.00 /Block Damage: 0.150 Frame Data Start-Up: 8/ Active: 2/ Recover: 17/Block Adv: -2/Hit Adv:20/Cancel: 17 Effects – Notes Move affected by STRENGTH stat

Longbow

Input ←+□ Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380 Frame Data Start-Up: 16/ Active: 2/ Recover: 21/Block Adv: -6/Hit Adv: 7/Cancel: 23 Effects – Notes Move affected by STRENGTH stat

Low Blow

Input ↓+□ Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150 Frame Data Start-Up: 7/ Active: 2/ Recover: 18/Block Adv: -3/Hit Adv: 9/Cancel: 14 Effects – Notes Move affected by STRENGTH stat

Bow Poke

Input △ Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230 Frame Data Start-Up: 10/ Active: 1/ Recover: 22/Block Adv: -6/Hit Adv: 8/Cancel: 19 Effects – Notes Move affected by STRENGTH stat

Quick Slash

Input ←+△ Move Data Type: Mid/ Damage: 7.75 /Block Damage: 0.600 Frame Data Start-Up: 15/ Active: 27/ Recover: 25/Block Adv: -11/Hit Adv: 3/Cancel: 54 Effects – Notes Move affected by STRENGTH stat

Money Shot

Input →+△ Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230 Frame Data Start-Up: 13/ Active: 2/ Recover: 18/Block Adv: -3/Hit Adv: 21/Cancel: 24 Effects – Notes Move affected by STRENGTH stat

Rising Bow

Input ↓+△ Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380 Frame Data Start-Up: 13/ Active: 6/ Recover: 26/Block Adv: -17/Hit Adv: 61/Cancel: 22 Effects – Notes Move affected by STRENGTH stat

Long Slice

Input x Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380 Frame Data Start-Up: 13/ Active: 3/ Recover: 30/Block Adv: -6/Hit Adv: 6/Cancel: 20 Effects – Notes Move affected by STRENGTH stat

Satisfaction

Input ←+x Move Data Type: Mid/ Damage: 11.00 /Block Damage: 1.370 Frame Data Start-Up: 28/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 61/Cancel: N/A Effects Used to trigger Arena Transitions

Meter Burn R2 (must press R2 at any time during Hunter Slam)

Delay Hold x

Cancel →→ or ←←

Notes Move affected by STRENGTH stat

Canary’s Kiss

Input →+x Move Data Type: Overhead/ Damage: 11.00 /Block Damage: 1.370 Frame Data Start-Up: 28/ Active: 2/ Recover: 29/Block Adv: 6/Hit Adv: 58/Cancel: N/A Effects Meter Burn R2 (must press R2 at any time during Canary’s Kiss)

Delay Hold x

Cancel →→ or ←←

Notes Move affected by STRENGTH stat

Sweep Kick

Input ↓+x Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530 Frame Data Start-Up: 19/ Active: 4/ Recover: 24/Block Adv: -6/Hit Adv: 27/Cancel: N/A Effects – Notes Move affected by STRENGTH stat

Jumping Attacks

Slicing Bow

Input ↑+□ Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380 Frame Data Start-Up: 6/ Active: 10/ Recover: 28/Block Adv: -14/Hit Adv: 4/Cancel: 40 Effects – Notes Move affected by STRENGTH stat

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Spinning Release

Input ↑+x Move Data Type: Mid/ Damage: 11.00 /Block Damage: 0.820 Frame Data Start-Up: 10/ Active: 5/ Recover: 28/Block Adv: -5/Hit Adv: 41/Cancel: 37 Effects – Notes Move affected by STRENGTH stat

Anchor Point

Input ↑+△ Move Data Type: Mid/ Damage: 9.25 /Block Damage: 0.750 Frame Data Start-Up: 11/ Active: 3/ Recover: 28/Block Adv: -10/Hit Adv: 14/Cancel: 36 Effects – Notes Move affected by STRENGTH stat

Throws

Back Throw

Input L1 or □ +x Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 11/Cancel: N/A Effects – Notes Move affected by STRENGTH stat

Forward Throw

Input L1+→ or→+□ +x Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 11/Cancel: N/A Effects – Notes Move affected by STRENGTH stat

Bounce Cancels

Satisfaction

Input ←←R2 or ↓←R2 Move Data Type: Mid/ Damage: 16.50 /Block Damage: 2.060 Frame Data Start-Up: 28 Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 62/Cancel: N/A Effects Must have 2 bars of super meter to perform Bounce Cancel

Used to trigger Arena transitions

Notes Move affected by STRENGTH stat

Canary’s Kiss

Input →→R2 or ↓→R2 Move Data Type: Overhead/ Damage: 11.00 /Block Damage: 1.370 Frame Data Start-Up: 28/ Active: 2/ Recover: 29/Block Adv: 6/Hit Adv: 57/Cancel: N/A Effects Must have 2 bars of super meter to perform Bounce Cancel Notes Move affected by STRENGTH stat

Quick Escape

Away Air Escape

Input ←+R2 Move Data N/A Frame Data N/A Effects Must have 2 bars of Super Meter to perform Away Air Escape Notes –

Roll Escape

Input →→R2 Move Data N/A Frame Data Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A Effects Must have 1 bar of Super Meter to perform Roll Escape Notes –

Up Air Escape

Input ↑+R2 Move Data N/A Frame Data N/A Effects Must have 2 bars of Super Meter to perform Up Air Escape Notes –

Special Moves

Sky Alert

Input ↓←□ Move Data Type: High/ Damage: 10.00/Block Damage: 3.250

(Meter Burn Version) Type: High/ Damage: 22.00/Block Damage: 6.750

Frame Data Start-Up: 16/ Active: 41/ Recover: N/A/Block Adv: -3/Hit Adv: 22/Cancel: 12

(Meter Burn Version) Start-Up: 4/ Active: 41/ Recover: N/A/Block Adv: -3/Hit Adv: 22/Cancel: N/A

Effects Meter Burn R2 (must press R2 at the beginning of Sky Alert). Notes Move affected by ABILITY stat

(Air) Sky Alert

Input ↓←□ Move Data Type: Overhead/ Damage: 10.00/Block Damage: 3.250

(Meter Burn Version) Type: Overhead/ Damage: 26.00/Block Damage: 7.250

Frame Data Start-Up: 18/ Active: 11/ Recover: 26/Block Adv: -20/Hit Adv: 5/Cancel: 12

(Meter Burn Version) Start-Up: 6/ Active: 11/ Recover: 27/Block Adv: -21/Hit Adv: 23/Cancel: N/A

Effects Cheetah’s opponent must be standing to connect Deadly Hook.

Meter Burn R2 (must press R2 at the beginning of Air Sky Alert)

Notes Move affected by ABILITY stat

Hurricane Bow

Input ↓→ □ Move Data Type: Mid/ Damage: 9.86/Block Damage: 5.000

(Meter Burn Version) Type: N/A/ Damage: 10.00/Block Damage: N/A

Frame Data Start-Up: 15/ Active: 27/ Recover: 22/Block Adv: -16/Hit Adv: 22/Cancel: 56

(Meter Burn Version) Start-Up: 13/ Active: 3/ Recover: 21/Block Adv: -2/Hit Adv: 77/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at the end of Hurricane Bow) Notes Move affected by ABILITY stat

Savage Blast

Input ↓←△ Move Data Type: Mid/ Damage: 7.00/Block Damage: 1.880

(Meter Burn Version) Type: Mid/ Damage: 13.65/Block Damage: 3.750

Frame Data Start-Up: 23/ Active: 5/ Recover: 9/Block Adv: 4/Hit Adv: 42/Cancel: 22

(Meter Burn Version) Start-Up: 23/ Active: 5/ Recover: 22/Block Adv: 5/Hit Adv: 32/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at any time during Air Predator Pounce) Notes Move affected by ABILITY stat

Up Haven Blast

Input ↓→ △ Move Data Type: High/ Damage: 7.00/Block Damage: 1.880

(Meter Burn Version) Type: Mid/ Damage: 13.65/Block Damage: 3.750

Frame Data Start-Up: 31/ Active: 6/ Recover: 9/Block Adv: 12/Hit Adv: 60/Cancel: 30

(Meter Burn Version) Start-Up: 25/ Active: 6/ Recover: 10/Block Adv: 11/Hit Adv: 69/Cancel: N/A

Effects

Meter Burn R2 (Must press R2 at the beginning of Up Haven Blast)

Notes Move affected by ABILITY stat

Stinger

Input ←→ x Move Data Type: Low/ Damage: 7.00/Block Damage: 1.880

(Meter Burn Version) Type: Overhead/ Damage: 7.60/Block Damage: 1.900

Frame Data Start-Up: 18/ Active: 13/ Recover: 21/Block Adv: -16/Hit Adv: 30/Cancel: 38

(Meter Burn Version) Start-Up: 18/ Active: N/A/ Recover: N/A/Block Adv: 2/Hit Adv: 39/Cancel: N/A

Effects

Meter Burn R2 (Must press R2 at any time during Stinger)

Notes Move affected by ABILITY stat

Combo Attacks

Minus Ten

Input □,□ Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230 Frame Data Start-Up: 11/ Active: 5/ Recover: 17/Block Adv: -5/Hit Adv: 17/Cancel: 20 Effects – Notes Move affected by STRENGTH stat

More Fun

Input □,□,□ Move Data Type: Mid/ Damage: 9.00 /Block Damage: 0.680 Frame Data Start-Up: 17/ Active: 2/ Recover: 31/Block Adv: -6/Hit Adv: 6/Cancel: 28 Effects – Notes Move affected by STRENGTH stat

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Thrill Seeker

Input □,□,x Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530 Frame Data Start-Up: 20/ Active: 2/ Recover: 22/Block Adv:3/Hit Adv: 53/Cancel: 28 Effects – Notes Move affected by STRENGTH stat

Final Shot

Input ←+□, x Move Data Type: Mid/ Damage: 9.00 /Block Damage: 0.680 Frame Data Start-Up: 13/ Active: 3/ Recover: 20/Block Adv: -1/Hit Adv: 38/Cancel: 23 Effects – Notes Move affected by STRENGTH stat

Quiver

Input △, △ Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150 Frame Data Start-Up: 12/ Active: 2/ Recover:28/Block Adv: -3/Hit Adv: 5/Cancel: 20 Effects – Notes Move affected by STRENGTH stat

Night Ranger

Input △, △, x Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530 Frame Data Start-Up: 18/ Active: 3/ Recover: 24/Block Adv: -5/Hit Adv: 54/Cancel: 33 Effects – Notes Move affected by STRENGTH stat

Light It Up

Input ←+△, x Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530 Frame Data Start-Up: 16/ Active: 2/ Recover: 18/Block Adv: 2/Hit Adv: 41/Cancel: 25 Effects – Notes Move affected by STRENGTH stat

Longbow Hunter

Input → +△, ↓+□ Move Data Type: Low/ Damage: 3.00/Block Damage: 0.230 Frame Data Start-Up: 10/ Active: 2/ Recover: 37/Block Adv: -12/Hit Adv: 0/Cancel: 19 Effects – Notes Move affected by STRENGTH stat

Queen’s Gambit

Input → +△, ↓+□, x Move Data Type: Overhead/ Damage: 5.00 /Block Damage: 0.380 Frame Data Start-Up: 17/ Active: 4/ Recover: 33/Block Adv: -5/Hit Adv: 53/Cancel: 26 Effects – Notes Move affected by STRENGTH stat

Beast Slayer

Input x, x Move Data Type: Mid/ Damage: 7.75/Block Damage:0.600 Frame Data Start-Up: 15/ Active: 17/ Recover: 39/Block Adv: -5/Hit Adv: 16/Cancel: 40 Effects – Notes Move affected by STRENGTH stat

Super Moves

Target Practice

Input L2 + R2 Move Data Type: Mid/ Damage: 40.45 /Block Damage: 5.750 Frame Data Start-Up: 15/ Active: 3/ Recover: 50/Block Adv: -15/Hit Adv: 14/Cancel: N/A Effects – Notes Move affected by ABILITY stat

Character Power

Fully Loaded

Take Aim

Input ○ Move Data Type: High/ Damage: 1.00 /Block Damage: 0.120

(Jump) Type: High/ Damage: 1.00 /Block Damage: 0.120

(Crouch) Type: Low/ Damage: 1.00 /Block Damage: 0.120

(Up Arrow) Type: High/ Damage: 1.00 /Block Damage: 0.120

(Air Down Arrow) Type: Overhead/ Damage: 1.00 /Block Damage: 0.120

(Boxing Glove Arrow) Type: Mid/ Damage: 16.00 /Block Damage: 3.000

Frame Data Start-Up: 23/ Active: N/A/ Recover: N/A/Block Adv: 2/Hit Adv: 27/Cancel: 20

(Cancel) Start-Up: 1/ Active: N/A/ Recover: 19/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A

(Jump) Start-Up: 34/ Active: N/A/ Recover: N/A/Block Adv: -5/Hit Adv: 5/Cancel: N/A

(Crouch) Start-Up: 23/ Active: N/A/ Recover: N/A/Block Adv: -2/Hit Adv: 10/Cancel: N/A

(Up Arrow) Start-Up: 10/ Active: N/A/ Recover: N/A/Block Adv: 1/Hit Adv: 10/Cancel: N/A

(Air Down Arrow) Start-Up: 14/ Active: 15/ Recover: 6/Block Adv: -5/Hit Adv: 5/Cancel: N/A

(Boxing Glove Arrow) Start-Up: 27/ Active: N/A/ Recover: N/A/Block Adv: 4/Hit Adv: 55/Cancel: 24

Effects Green Arrow quickly loads and fires an arrow at his opponent

Draw Hold ○

Cancel L2

Walk Forward Hold ○ + →

Dash Forward Hold ○ + → →

Walk Backwards Hold ○ + ←

Dash Backwards Hold ○ + ← ←

Jump Hold ○ + ↑

Crouch Hold ○ + ↓

Up Arrow Hold ○ + ←

(Air) Down Arrow Hold ○+ ↓

Boxing Glove Arrow R2 (must press R2 at any time during Take Aim)

Notes Move affected by ABILITY stat

Burning Desire

Input ↓ ↓ ○ Move Data (Take Aim) Type: High/ Damage: 8.00 /Block Damage: 2.000

(Jump) Type: High/ Damage: 8.00 /Block Damage: 2.000

(Crouch) Type: Low/ Damage: 8.00 /Block Damage: 2.000

(Up Arrow) Type: High/ Damage: 8.00 /Block Damage: 8.000

(Air Down Arrow) Type: Overhead/ Damage: 8.00 /Block Damage: 2.000

(Boxing Glove Arrow) Type: Mid/ Damage: 16.00 /Block Damage: 3.000

Frame Data Start-Up: 1/ Active: N/A/ Recover: 36/Block Adv: N/A/Hit Adv: N/A/Cancel: 36

(Take Aim) Start-Up: 23/ Active: N/A/ Recover: N/A/Block Adv: 2/Hit Adv: 48/Cancel: 20

(Cancel) Start-Up: 1/ Active: N/A/ Recover: 19/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A

(Jump) Start-Up: 34/ Active: N/A/ Recover: N/A/Block Adv: -5/Hit Adv: 43/Cancel: N/A

(Crouch) Start-Up: 23/ Active: N/A/ Recover: N/A/Block Adv: -2/Hit Adv: 37/Cancel: N/A

(Up Arrow) Start-Up: 10/ Active: N/A/ Recover: N/A/Block Adv: 1/Hit Adv: 48/Cancel: N/A

(Air Down Arrow) Start-Up: 14/ Active: 15/ Recover: 6/Block Adv: -5/Hit Adv: 43/Cancel: N/A

(Boxing Glove Arrow) Start-Up: 27/ Active: N/A/ Recover: N/A/Block Adv: 4/Hit Adv: 55/Cancel: 24

Effects Loads Green Arrow’s quiver with three Fire Arrows.

Take Aim ○ (Green Arrow quickly loads and fires an arrow at his opponent)

Draw Hold ○

Cancel L2

Walk Forward Hold ○ + →

Dash Forward Hold ○ + → →

Walk Backwards Hold ○ + ←

Dash Backwards Hold ○ + ← ←

Jump Hold ○ + ↑

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Crouch Hold ○ + ↓

Up Arrow Hold ○ + ←

(Air) Down Arrow Hold ○+ ↓

Boxing Glove Arrow R2 (must press R2 at any time during Take Aim)

Notes Move affected by ABILITY stat

Frozen Tip

Input ↓←○ Move Data Type: High/ Damage: N/A /Block Damage: N/A

(Jump) Type: High/ Damage: N/A /Block Damage: N/A

(Crouch) Type: Low/ Damage: N/A /Block Damage: N/A

(Up Arrow) Type: High/ Damage: N/A /Block Damage: N/A

(Air Down Arrow) Type: Overhead/ Damage: N/A /Block Damage: N/A

(Boxing Glove Arrow) Type: Mid/ Damage: 16.00 /Block Damage: 3.000

Frame Data Start-Up: 1/ Active: N/A/ Recover: 36/Block Adv: N/A/Hit Adv: N/A/Cancel: 36

(Take Aim) Start-Up: 23/ Active: N/A/ Recover: N/A/Block Adv: 2/Hit Adv: 122/Cancel: 20

(Cancel) Start-Up: 1/ Active: N/A/ Recover: 19/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A

(Jump) Start-Up: 34/ Active: N/A/ Recover: N/A/Block Adv: -5/Hit Adv: 116/Cancel: N/A

(Crouch) Start-Up: 23/ Active: N/A/ Recover: N/A/Block Adv: -2/Hit Adv: 118/Cancel: N/A

(Up Arrow) Start-Up: 10/ Active: N/A/ Recover: N/A/Block Adv: 1/Hit Adv: 121/Cancel: N/A

(Air Down Arrow) Start-Up: 14/ Active: 15/ Recover: 6/Block Adv: -5/Hit Adv: 116/Cancel: N/A

(Boxing Glove Arrow) Start-Up: 27/ Active: N/A/ Recover: N/A/Block Adv: 4/Hit Adv: 55/Cancel: 24

Effects Loads Green Arrow’s quiver with a single Ice Arrow.

Take Aim ○ (Green Arrow quickly loads and fires an arrow at his opponent)

Draw Hold ○

Cancel L2

Walk Forward Hold ○ + →

Dash Forward Hold ○ + → →

Walk Backwards Hold ○ + ←

Dash Backwards Hold ○ + ← ←

Jump Hold ○ + ↑

Crouch Hold ○ + ↓

Up Arrow Hold ○ + ←

(Air) Down Arrow Hold ○+ ↓

Boxing Glove Arrow R2 (must press R2 at any time during Take Aim)

Notes Move affected by ABILITY stat

Electrocution

Input ↓→○ Move Data (Take Aim) Type: High/ Damage: 5.00 /Block Damage: 1.620

(Jump) Type: High/ Damage: 5.00 /Block Damage: 1.620

(Crouch) Type: Low/ Damage: 5.00 /Block Damage: 1.620

(Up Arrow) Type: High/ Damage: 5.00 /Block Damage: 1.620

(Air Down Arrow) Type: Overhead/ Damage: 5.00 /Block Damage: 1.620

(Boxing Glove Arrow) Type: Mid/ Damage: 16.00 /Block Damage: 3.000

Frame Data (Take Aim) Start-Up: 23/ Active: N/A/ Recover: N/A/Block Adv: 2/Hit Adv: 19/Cancel: 20

(Cancel) Start-Up: 1/ Active: N/A/ Recover: 19/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A

(Jump) Start-Up: 34/ Active: N/A/ Recover: N/A/Block Adv: -5/Hit Adv: 13/Cancel: N/A

(Crouch) Start-Up: 23/ Active: N/A/ Recover: N/A/Block Adv: -2/Hit Adv: 21/Cancel: N/A

(Up Arrow) Start-Up: 10/ Active: N/A/ Recover: N/A/Block Adv: 1/Hit Adv: 18/Cancel: N/A

(Air Down Arrow) Start-Up: 14/ Active: 15/ Recover: 6/Block Adv: -5/Hit Adv: 13/Cancel: N/A

(Boxing Glove Arrow) Start-Up: 27/ Active: N/A/ Recover: N/A/Block Adv: 4/Hit Adv: 55/Cancel: 24

Effects Loads Green Arrow’s quiver with two Electric Arrows

Take Aim ○ (Green Arrow quickly loads and fires an arrow at his opponent)

Draw Hold ○

Cancel L2

Walk Forward Hold ○ + →

Dash Forward Hold ○ + → →

Walk Backwards Hold ○ + ←

Dash Backwards Hold ○ + ← ←

Jump Hold ○ + ↑

Crouch Hold ○ + ↓

Up Arrow Hold ○ + ←

(Air) Down Arrow Hold ○+ ↓

Boxing Glove Arrow R2 (must press R2 at any time during Take Aim)

Notes Move affected by ABILITY stat

Take Aim

Green Arrow’s character power is the ability to use his arrows with a single button press. By pressing certain directional inputs with the character trait button, it allows Green Arrow to change the type of arrow he uses into one of three elemental types: Fire, Electric and Ice.

If the Character Trait button is held down, it allows Green Arrow to charge the arrow, as well as move around and jump with it and aim where he wishes to shoot it. This can also be dash cancelled if the player chooses to not shoot the arrow.

  • His Default Broadhead Arrow deals little damage but can be used unlimited times.
  • His Fire Arrow deals the most damage of all the arrows and can be used three times.
  • His Electric arrow deals less damage than his Fire Arrow, but stuns the opponent for a small amount of time for combo opportunities and can be used two times.
  • His Ice Arrow does no damage. They freeze the opponent, leaving him/her open for follow up combos but can only be used once.

Combos and Juggles

Below are combo and juggle inputs for Green Arrow , including corner strategies and restarts.

  1. Jump △ ~ □,□,□ ~ cancel ~ ↓,→+□ (Meter) ~ ←+x (wall bounce) ~ Jump △ ~ ↓+△ ~ cancel ~ ice arrow ~ jump x ~ △,△ ~ cancel ~ ↓,→+□

Strategy Guide

Recommended Gear

Main article: Recommended gear for Green Arrow

Costumes

Prime

Green Arrow wears a dark green shirt with a hood underneath a long light green vest, dark green pants and green boots. He carries a quiver along his back that is filled with arrows and has a dark green strap that goes along his chest. He also has long green gloves, a black mask, and green padding on his arm. On the other arm he has a green gauntlet with gold accents and wears knee guards and green boots. His bow is a hybrid Recurve/ Longbow which looks to be made from fiberglass and has laminated carbon fiber reinforcements on the limbs. It also has a detachable scimitar-style dagger mounted on it.

Insurgency

Green Arrow wears a dark green shirt with a yellow undershirt. He has brown shoulderguards with an elaborate gold pattern on them. He also wears brown padding on his forearms. His pants are green with brownish red accents and has black boots with gold on the ankles.

Related Articles

Character Guides

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