HomeWHENWhen Does Iron Leaves Event End

When Does Iron Leaves Event End

Iron Leaves (Paradox Virizion) is a Paradox Pokemon in Pokemon Scarlet and Violet (SV). Iron Leaves is weak to Bug-type moves, and is in the Undiscovered Egg Group. Learn the location where to find Iron Leaves, how to get and catch Iron Leaves, as well as its stats, abilities, weaknesses, best Tera Type and Nature, and Gen 9 learnset here.

Iron Leaves – Related Guides Evolution and Learnset Moveset for Ranked Battle Tera Raid Build Blueberry Dex Walking Wake (#241) Iron Leaves (#242) Pecharunt (#243)

Iron Leaves Location: How to Get

Available During Tera Raid Event from December 25th ~ January 7th, 2024

Schedule Start Date: December 25th, 2023 End Date: January 7th, 2024 Rewards Walking Wake and Iron Leaves Up For Grabs Defeat the “Walking Wake” in Pokemon Scarlet and “Iron leaves” in Pokemon Violet in Tera Raids to catch these new Paradox Pokemon!

Iron Leaves was made available to catch from the rerun of the special Walking Wake and Iron Leaves Tera Raid Event.

If you missed the chance to initially catch Iron Leaves, this was a chance to fill in the last two spaces in your Blueberry Pokedex.

Iron Leaves Tera Raid Event: Best Counters and Rewards

Iron Leaves is Shiny Locked

While many players may enjoy joining multiple raids, and be putting off catching it in the hopes of getting a Shiny Iron Leaves, that was not be possible for Pokemon Scarlet and Violet.

Iron Leaves is programmed to never be shiny.

Can You Get Shiny Iron Leaves?

Iron Leaves Type, Abilities, and Weakness

Blueberry #242 Type Iron Leaves Abilities Quark Drive Weak to: (4x) (2x) Damaged Normally By: (1x) Resists: (0.5x) Ability Name Description Quark Drive If Electric Terrain is active or if it’s holding Booster Energy, the Pokemon’s highest stat is boosted by 30% if the stat is Attack, Defense, Special Attack, or Special Defense or 50% if the stat is Speed.

Iron Leaves Evolution

While it bears an uncanny resemblance to Virizion, Iron Leaves does not evolve from it. Instead, it is a Paradox Pokemon exclusive to Pokemon Violet.

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Paradox Pokemon are a new addition to the Generation 9 Pokemon of Pokemon Scarlet and Violet, each with themes of the past and future.

How to Get All Paradox Pokemon

Iron Leaves Stats

Iron Leaves Best Tera Type

All Tera Types Ranked

★ – – ★★ ★ – – – – – ★★ ★ – – – – – – Key ★★: Great! ★: Good

Best Tera Type for Each Moveset

Tera+STAB Attacker Tera Boost Coverage Weakness Protection

Should You Terastallize Iron Leaves?

Terastallized Pokemon gain a 1.5x damage bonus to moves of their Tera Type, while also removing weaknesses and resistances from their original typings while maintaining those typings’ STAB.

Tera Types Explained

Iron Leaves Best Nature

Nature Stat Changes Adamant Attack, ↓ SpAtk Jolly Speed, ↓ SpAtk

Nature Chart and How to Check Natures

Iron Leaves Egg Groups and Details

Egg Groups EV Yield TBD Category Paradox Pokemon JP Name テツノイサハ(Tetsunoisaha) Height 1.5 m Weight 125 kg Generation 9 Gender Ratio Unknown Gender

Iron Leaves Learnset

Learnset by Leveling Up

Lv. Move Type Cat Power/Acc. Base Leer -/100 Lowers the opponent’s Defense stat by one stage. Base Quick Attack 40/100 Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. Base Helping Hand -/- Increases the damage of the ally Pokemon’s attack by 50%. Base Work Up -/- Increases the user’s Attack and Special Attack by one stage. Base Quash -/100 The target moves last in the turn. The move fails if it used on a Pokemon that has already moved. Base Electric Terrain -/- Prevents Pokemon on the ground from sleeping and boosts the effectiveness of Electric-type moves on grounded Pokemon by 30%. Lasts for 5 turns. 7 Magical Leaf 60/- This attack will never miss. 14 Retaliate 70/100 Doubles the damage if an ally fainted in the previous turn. 21 Quick Guard -/- Protects the user and allies from attacks with increased Speed priority. 28 Night Slash 70/100 This attack has a 1-stage increased Critical Hit ratio. 35 Swords Dance -/- Increases the user’s Attack by two stages. 42 Sacred Sword 90/100 Ignores the opponent’s stat changes. 49 Leaf Blade 90/100 This attack has a 1-stage increased Critical Hit ratio. 56 Psyblade 80/100 The user rends the target with an ethereal blade. This move’s power is boosted by 50 percent if the user is on Electric Terrain. 63 Close Combat 120/100 Lowers the user’s Defense and Special Defense stats by one stage. 70 Imprison -/- Prevents the opponent from using any moves known to the user. 77 Megahorn 120/85 No additional effect. 84 Ally Switch -/- In a Double Battle, the user switches places with its ally. Fails when used in Single Battles. 91 Solar Blade 125/100 The user charges in the first turn and attacks in the next turn instead. If Sunny Day is active, the charge and attack happens in the same turn.

Learnset by TM

No. Move Type Cat Power/Acc. 1 Take Down 90/85 The user also takes recoil damage equal to 25% of the damage inflicted. 4 Agility -/- Increases the user’s Speed by two stages. 6 Scary Face -/100 Lowers the opponent’s Speed by two stages. 7 Protect -/- Protects the user from attacks. Has a chance of failing if used consecutively. Moves such as Acupressure, Doom Desire, Future Sight, Feint, Imprison, No Guard, Perish Song, Phantom Force, Play Nice, Psych Up, Shadow Force, and Transform bypass this move. 20 Trailblaze 50/100 Increases the user’s Speed by one stage. 25 Facade 70/100 Doubles the damage if the user is afflicted with Paralysis, Burn, Poison, or Toxic Poison. 27 Aerial Ace 60/- The attack never misses unless the opponent uses the following moves: Protect, Detect, Bounce, Dig, Dive, Fly, Phantom Force, Shadow Force, and Sky Drop. 32 Swift 60/- This attack will never miss. 33 Magical Leaf 60/- This attack will never miss. 47 Endure -/- The user survives any attack for a turn, leaving them with at least 1 HP. Has a chance of failing if used consecutively. 53 Smart Strike 70/- This attack will never miss. 57 False Swipe 40/100 Leaves the target with at least 1 HP. 58 Brick Break 75/100 This attack destroys protective barriers in play. 65 Air Slash 75/95 Has a 30% chance of causing the opponent to flinch. 70 Sleep Talk -/- The user uses a random move it knows while asleep. 81 Grass Knot -/100 The attack’s power is based on the target’s weight. The heavier the target, the greater the power. The base power can go as low as 20 if the target opponent is under 10kg and as high as 120 if the target is over 200kg. 85 Rest -/- The user restores health and heals any status conditions, then falls asleep. 87 Taunt -/100 The opponent can only use moves that do damage for three turns. 88 Swords Dance -/- Increases the user’s Attack by two stages. 92 Imprison -/- Prevents the opponent from using any moves known to the user. 103 Substitute -/- The user creates a decoy by sacrificing 25% of the user’s max HP. 104 Iron Defense -/- Increases the user’s Defense by two stages. 105 X-Scissor 80/100 No additional effect. 111 Giga Drain 75/100 The user recovers half the damage inflicted as HP. 119 Energy Ball 90/100 Has a 10% chance to lower the opponent’s Special Defense by one stage. 129 Calm Mind -/- Increases both the Special Attack and Special Defense stat of the user by one stage. 130 Helping Hand -/- Increases the damage of the ally Pokemon’s attack by 50%. 134 Reversal -/100 Increases damage based on how much HP the user is missing. The lower the user’s HP, the greater the base power. 136 Electric Terrain -/- Prevents Pokemon on the ground from sleeping and boosts the effectiveness of Electric-type moves on grounded Pokemon by 30%. Lasts for 5 turns. 137 Grassy Terrain -/- Heals 6.25% HP of Pokemon on the ground per turn and increases the damage of Grass-type moves by 30% for five turns. 138 Psychic Terrain -/- Protects Pokemon on the ground from priority moves and powers up Psychic-type moves by 30% for five turns. 147 Wild Charge 90/100 The user also takes recoil damage equal to 25% of the damage inflicted. 152 Giga Impact 150/90 The user can’t attack on the next turn. 158 Focus Blast 120/70 Has a 10% chance to lower the opponent’s Special Defense by one stage. 159 Leaf Storm 130/90 Lowers the user’s Special Attack by two stages. 163 Hyper Beam 150/90 The user will be unable to attack next turn. 167 Close Combat 120/100 Lowers the user’s Defense and Special Defense stats by one stage. 168 Solar Beam 120/100 The user charges in the first turn and attacks in the next turn instead. If Sunny Day is active, the charge and attack happens in the same turn. 171 Tera Blast 80/100 When used while the user is Terastallized, this move’s type changes depending on the its Tera Type. Tera Blast becomes a physical move if the user’s Attack stat is higher, while it becomes a special move if the user’s Special Attack stat is higher. 178 Gravity -/- Removes Ground type resistance and stops certain moves from being used. Lowers the Evasion of all Pokemon on the field by two stages. Gravity also prevents moves such as Bounce, Fly, Flying Press, High Jump Kick, Jump Kick, Magnet Rise, Sky Drop, Splash, and Telekinesis from being used. 190 Solar Blade 125/100 The user charges in the first turn and attacks in the next turn instead. If Sunny Day is active, the charge and attack happens in the same turn. 204 Double-Edge 120/100 The user also takes recoil damage equal to 1/3 of the damage inflicted. 213 Coaching -/- Increases the Attack and Defense stat of allies by one stage. 221 Throat Chop 80/100 The user stops the opponent from using Sound-based moves for two turns. 223 Metal Sound -/85 Lowers the opponent’s Special Defense by two stages.

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Learnset via Egg Moves

This Pokemon currently has no moves learned in this way.

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