Global
Customization
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Adjusted geometry and appearance of the Gaia and Gaia BlackCell Operator Skins in an effort to increase visibility.
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Familiar Camo in the Poison Frogs category will now appear as intended once equipped.
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Unobtainable Calling Cards are no longer displayed in the Premium category.
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Equip to All button from Battle Pass will now ensure customizations are applied in Private Match.
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Fixed an error that prevented the Endowment Direct Action Pack to be purchased.
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Resolved and issue in which several Camos failed to apply to the Holger 26 LMG.
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Resolved an issue in which users were unable to navigate through an Operator’s skins while using a controller.
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The Fossilized Weapon Blueprint no longer displays inconsistent camo coverage.
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Several errors have been resolved that blocked players from equipping various Weapon Blueprints:
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Bone Structure Weapon Blueprint for the DG-58 LSW Light Machine Gun.
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Lethal Expression Weapon Blueprint from the Color Blocked bundle.
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Empire Guardian Blueprint from the Aztec Codex Weapon Bundle.
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Multiplayer
UIX
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Improvements
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Faction emblems are now displayed while viewing the Scoreboard.
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Minor visual adjustments to the Prestige animation in the After Action Report.
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Gunsmith
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Corrected inaccurate Pros and Cons displayed for several Attachments.
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Revised several Attachment descriptions to better reflect their true effects.
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Addressed multiple issues with equipping a Conversion Kit that resulted in incompatible Attachment combinations.
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Resolved issues causing the player to be unexpectedly kicked back to the menu in multiple scenarios, such as:
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Viewing Daily Challenges.
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Reporting a player in another group.
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Resetting to default Settings.
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Completing a Mastery Camo Challenge for the Pickaxe (Melee) will no longer cause the Loadout menu to unexpectedly appear.
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The Accessibility preset to enlarge text will now work as intended when option is set to Largest.
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Event tab is now accessible for players who previously could not access it.
Gameplay
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Spectating in the third-person perspective is no longer allowed in the following Modes:
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Control
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Cutthroat
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Search and Destroy
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War
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Inspecting dual-wield Melee Weapons will no longer cause one arm to remain still.
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Addressed an exploit that allowed Weapons to be fired faster than intended while set to Semi-Auto fire type.
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Dummy targets in the Firing Range now have 150 health, aligned with Core Multiplayer.
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Audio
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Teammates will no longer play enemy sound effects upon sliding and landing from a fall.
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Improved footstep audio for players walking on puddle surfaces.
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Resolved issues with audio during the infiltration sequence on multiple Maps.
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Spawns
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Enemy Remote Turret, Wheelson-HS, and Chopper Gunner Killstreaks will now disable nearby spawn points.
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Progression
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Fixed issues that prevented progression of several Challenges.
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Resolved a bug in which players would not receive Prestige Emblems upon reaching the requirements.
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Corrected unlock requirements displayed for several Weapons and Attachments.
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One Shot, One Kill score event is no longer awarded when an elimination is achieved with two Handguns.
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Added missing Mastery Emblems for the MTZ-762 (Battle Rifle).
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Priceless Camo challenge for the Stormender (Launcher) can now be completed.
Maps
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Estate
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Kitchen Control capture point can no longer be contested from the Main Room.
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Derail
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Addressed exploits that allowed players to access unintended locations.
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Highrise
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Garbage bins near the Elevators will no longer open and obstruct the line of sight.
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Players in the Actibase Tunnel will no longer take damage from explosives on the surface above.
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Railings on the Helipad staircases can now be mounted by players.
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Reworked Hardpoint capture point locations, sizes, and associated spawn points.
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P1: Substation
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P2: Propane Shack
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P3: Red Pit
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P4: Phonic Office
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P5: Green Shack
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Invasion
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Reworked Hardpoint capture point locations, sizes, and associated spawn points.
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P1: Courtyard
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P2: Construction
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P3: Bus Station
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P4: Park
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P5: South Street
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Karachi
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Reworked Hardpoint capture point locations, sizes, and associated spawn points.
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P1: Rubble
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P2: Cafe
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P3: Mini Mart
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P4: Main Street
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P5: Shacks
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Scrapyard
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Reworked Hardpoint capture point locations, sizes, and associated spawn points.
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P1: Center
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P2: Blue Warehouse
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P3: Red Warehouse
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P4: Forklift
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P5: Storage
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Skidrow
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Improved collision to prevent the Recon Drone (Field Upgrade) from accessing unintended locations near the Back Alley and Playground.
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Sub Base
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Addressed exploits that allowed players to access unintended locations.
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Reworked Hardpoint capture point locations, sizes, and associated spawn points.
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P1: Loading Bay
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P2: Garage Bay
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P3: Crane
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P4: North Dock
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P5: Tank
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Terminal
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Addressed multiple exploits that allowed players to access unintended locations.
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Reworked Hardpoint capture point locations, sizes, and associated spawn points.
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P1: Bookstore
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P2: Lower Lounge
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P3: Shopping
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P4: Dining
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P5: Apron
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Underpass
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Addressed exploits that allowed players to access unintended locations.
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Reworked Hardpoint capture point locations, sizes, and associated spawn points.
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P1: Pillars
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P2: Warehouse
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P3: Village
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P4: Industrial Yard
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P5: Ditch
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Operation Spearhead (War)
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Players can no longer exit the playable area using a Deployable Cover near the Police Office.
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Modes
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Infected
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Using a Field Upgrade will no longer cause it to become disabled for the remainder of the match.
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Deployable Cover Field Upgrade will no longer fail to deploy upon attempted placement.
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Search and Destroy
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Sliding while planting or defusing a bombsite will now put the player into the crouch position rather than standing.
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Weapons & Attachments
» Assault Rifles «
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SVA 545
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Increased maximum damage from 29 to 30 (+3%).
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Holger 556
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Increased sprint to fire time from 231ms to 252ms (+9%).
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DG-56
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Decreased maximum damage range from 35.6m to 20.3m (-43%).
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Decreased medium damage range from 44.5m to 30.5 (-31%).
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FR 5.56
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Increased medium damage from 36 to 40 (+11%).
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MCW
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Increased sprint to fire time from 220ms to 241ms (+10%).
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16.5″ MCW Cyclone Long Barrel
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Decreased damage range benefit by 6%.
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Decreased bullet velocity benefit by 7%.
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Increased sprint to fire time penalty by 1%.
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Decreased hipfire spread penalty by 5%.
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Decreased tactical stance spread penalty by 5%.
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RB Regal Heavy Stock
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Decreased gun kick control benefit by 11%.
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Decreased horizontal recoil control benefit by 5%.
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Decreased vertical recoil control benefit by 5%.
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Increased sprint speed penalty by 3%.
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Increased tactical sprint speed penalty by 3%.
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Increased sprint to fire speed penalty by 1%.
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JAK Raven Kit
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Increased arm damage multiplier from 1x to 1.1x (+10%).
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Increased hand damage multiplier from 1x to 1.1x (+10%).
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STB-556 (MWII)
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Increased maximum damage range from 15.2m to 30.5m (+100%).
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Increased near-medium damage range from 29.5m to 39.4m (+34%).
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Increased medium damage range from 47m to 54.6m (+16%).
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Kastov 762 (MWII)
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Increased lower-torso damage multiplier from 0.96x to 1.1x (+15%).
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Increased leg damage multiplier from 0.96x to 1.1x (+15%).
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Increased foot damage multiplier from 0.96x to 1.1x (+15%).
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Chimera (MWII)
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Increased near-medium damage from 28 to 29 (+4%).
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Tempus Razorback (MWII)
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Increased maximum damage from 28 to 29 (+4%).
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Increased maximum damage range from 12.7m to 22.9m (+80%).
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Increased lower-torso damage multiplier from 1x to 1.1x (+10%).
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FR Avancer (MWII)
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Increased maximum damage from 25 to 29 (+16%).
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Decreased maximum damage range from 34.9m to 24.8m (-29%).
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M16 (MWII)
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Decreased upper-torso damage multiplier from 1.2x to 1x (-17%).
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Decreased arm damage multiplier from 1.2x to 1x (-17%).
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Decreased hand damage multiplier from 1.2x to 1x (-17%).
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Decreased sprint to fire time from 210ms to 189ms (-10%).
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Decreased aim down sight time from 290ms to 240ms (-17%).
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Kastov-74u (MWII)
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Increased minimum damage from 19 to 22 (+16%).
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Increased near-medium damage range from 22.9m to 30.5m (+33%).
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Increased medium damage range from 36.8m to 47m (+28%).
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Kastov 545 (MWII)
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Increased maximum damage from 32 to 34 (+6%).
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Decreased maximum damage range from 24.9m to 15.2m (-39%).
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Decreased aim down sight time from 240ms to 225ms (-6%).
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» Battle Rifles «
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Sidewinder
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Decreased recoil and gun kick while firing.
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Lachmann-762 (MWII)
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Increased maximum damage from 44 to 52 (+18%).
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Full-Auto Fire Type
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Decreased upper-torso damage multiplier from 0.95x to 0.9x (-5%).
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Decreased lower-torso damage multiplier from 0.95x to 0.9x (-5%).
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Increased arm damage multiplier from 0.75x to 0.9x (+20%).
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Increased hand damage multiplier from 0.75x to 0.9x (+20%).
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Cronen Squall (MWII)
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Increased maximum damage from 31 to 32 (+3%).
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FTAC Recon (MWII)
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Increased lower-torso damage multiplier from 1x to 1.3x (+30%).
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Decreased aim down sight time from 270ms to 250ms (-7%).
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Full-Auto Fire Type
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Increased lower-torso damage multiplier from 0.9x to 1x (+11%).
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Increased arm damage multiplier from 0.85x to 1x (+18%).
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Increased hand damage multiplier from 0.85x to 1x (+18%).
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Increased leg damage multiplier from 0.85x to 1x (+18%).
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Increased foot damage multiplier from 0.85x to 1x (+18%).
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SO-14 (MWII)
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Increased maximum damage from 41 to 46 (+12%).
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Full-Auto Fire Type
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Decreased neck damage multiplier from 0.85x to 0.8x (-6%).
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Decreased upper-torso damage multiplier from 0.85x to 0.8x (-6%).
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Increased lower-torso damage multiplier from 0.74x to 0.8x (+8%).
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Increased arm damage multiplier from 0.63x to 0.8x (+27%).
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Increased hand damage multiplier from 0.63x to 0.8x (+27%).
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Increased leg damage multiplier from 0.59x to 0.8x (+36%).
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Increased foot damage multiplier from 0.59x to 0.8x (+36%).
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» Submachine Guns «
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WSP Swarm
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Increased maximum damage range from 4.6m to 6.6m (+50%).
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Increased near-medium damage range from 7.9m to 11.7m (+48%).
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Rival-9
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Decreased horizontal recoil slightly.
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MTZ Marauder Stock
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Decreased firing aim stability benefit by 5%.
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Striker 9
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Increased maximum damage from 27 to 29 (+7%).
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Lachmann Shroud (MWII)
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Increased maximum damage from 30 to 38 (+27%).
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Increased near-medium damage from 28 to 32 (+14%).
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Decreased maximum damage range from 12.2m to 10.7m (-13%).
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Decreased headshot damage multiplier from 1.4x to 1.2x (-14%).
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Decreased neck damage multiplier from 1.2x to 1.02x (-15%).
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Decreased upper-torso damage multiplier from 1.2x to 1.02x (-15%).
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Decreased arm damage multiplier from 1.2x to 1.02x (-15%).
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Decreased hand damage multiplier from 1.2x to 1.02x (-15%).
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ISO 9mm (MWII)
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Incompatible Underbarrel Attachments can no longer be equipped.
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Fennec 45 (MWII)
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Increased maximum damage range from 10.7m to 12.7m (+19%).
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Increased leg damage multiplier from 1x to 1.1x (+10%).
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Increased foot damage multiplier from 1x to 1.1x (+10%).
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Decreased aim down sight time from 200ms to 190ms (-6%).
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Decreased sprint to fire time from 110ms to 99ms (-10%).
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BAS-P (MWII)
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Decreased maximum damage range from 18.8m to 16.3m (-14%).
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Increased leg damage multiplier from 0.95x to 1x (+5%).
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Increased foot damage multiplier from 0.95x to 1x (+5%).
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Lachmann Sub (MWII)
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Increased near-medium damage from 28 to 29 (+4%).
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Increased lower-torso damage multiplier from 1x to 1.1x (+10%).
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MX9 (MWII)
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Increased upper-leg damage multiplier from 0.9x to 1.04x (+16%).
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Increased foot damage multiplier from 0.9x to 1.04x (+16%).
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Decreased aim down sights time from 220ms to 200ms (-9%).
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Decreased sprint to fire time from 110ms to 88ms (-20%).
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» Shotguns «
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Lockwood 680
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Increased sprint to fire time from 184ms to 200ms (+9%).
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Sawed Off Mod Stock
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Decreased movement speed benefit by 2%.
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Decreased sprint to fire time benefit by 5%.
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Decreased aim down sight time benefit by 3%.
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Decreased recoil control penalties by 10%.
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Decreased hipfire spread benefits by 6%.
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Lockwood 300 (MWII)
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12 Gauge Slug Ammunition
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Decreased minimum damage from 75 to 57 (-24%).
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Maelstrom Dual Trigger Action
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Decreased maximum damage range from 3m to 2.3m (-25%).
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Decreased near-medium damage range from 6.4m to 5.3m (-16%).
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Expedite 12 (MWII)
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Increased medium damage range from 10.4m to 12.4m (+20%).
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Decreased pellet spread while aiming down sight by 20%.
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Bryson 800 (MWII)
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Decreased sprint to fire time from 182ms to 145ms (-20%).
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Decreased aim down sight time from 350ms to 300ms (-14%).
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Bryson 890 (MWII)
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Increased rate of fire from 150rpm to 164rpm (+9%).
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» Light Machine Guns «
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Holger 26
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Increased minimum damage from 25 to 29 (+16%).
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DG-58 LSW
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Decreased sprint to fire time from 294ms to 231ms (-21%).
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Decreased aim down sight time from 370ms to 320ms (-14%).
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Bruen Mk9
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Incompatible Underbarrel Attachments can no longer be equipped.
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Sakin MG38 (MWII)
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Increased lower-torso damage multiplier from 1x to 1.15x (+15%).
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Decreased aim down sight time from 430ms to 410ms (-5%).
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HCR 56 (MWII)
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Decreased sprint to fire time from 250ms to 225ms (-10%).
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Decreased aim down sight time from 390ms to 310ms (-21%).
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» Marksman Rifles «
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DM56
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Increased sprint to fire time from 168ms to 199ms (+19%).
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MTZ Interceptor
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Decreased head damage multiplier from 2x to 1.62x (-19%).
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Decreased neck damage multiplier from 2x to 1.62x (-19%).
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EBR-14 (MWII)
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Decreased sprint to fire time from 270ms to 216ms (-20%).
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Decreased aim down sight time from 255ms to 240ms (-6%).
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Lockwood Mk2 (MWII)
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Incompatible Underbarrel Attachments can no longer be equipped.
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Decreased aim down sight time from 250ms to 240ms (-4%).
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Decreased hipfire spread while standing by 10%.
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Tempus Torrent (MWII)
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Increased leg damage multiplier from 0.95x to 1x (+5%).
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Increased foot damage multiplier from 0.95x to 1x (+5%).
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Crossbow (MWII)
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Increased minimum damage from 100 to 125 (+25%).
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Brightblaze 20” Bolts
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Increased maximum damage from 85 to 105 (+24%).
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Increased upper-torso damage multiplier from 0.98x to 1.2x (+22%).
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Increased lower-torso damage multiplier from 0.95x to 1.2x (+26%).
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Increased arm damage multiplier from 0.95x to 1.2x (+26%).
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Increased hand damage multiplier from 0.95x to 1.2x (+26%).
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Increased leg damage multiplier from 0.9x to 1.2x (+33%).
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Increased foot damage multiplier from 0.9x to 1.2x (+33%).
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LM-S (MWII)
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Decreased sprint to fire time from 210ms to 189ms (-10%).
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Decreased aim down sight time from 270ms to 245ms (-9%).
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» Sniper Rifles «
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KATT-AMR
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Zang-34 Barrel
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Decreased damage range benefit by 9%.
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Decreased bullet velocity benefit by 8%.
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KV Inhibitor
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Added medium damage at 129 to 61m.
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Decreased minimum damage from 129 to 99 (-23%).
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Decreased maximum damage range from 38.1m to 30.5m (-20%).
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Decreased near-medium damage from 58.4m to 48.3m (-17%).
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Victus XMR (MWII)
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Increased lower-torso damage multiplier from 1.05x to 1.5x (+43%).
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Carrack .300 (MWII)
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Increased recoil center speed by 100%.
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» Handguns «
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Renetti
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JAK Ferocity Carbine Kit
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View will no longer be obstructed while aiming down sight with certain Optic Attachments equipped.
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TYR
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Increased near-medium damage from 90 to 100 (+11%).
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Increased minimum damage from 70 to 75 (+7%).
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Decreased near-medium damage range from 15.2m to 11.4m (-25%).
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Increased upper-torso damage multiplier from 1.3x to 1.5x (+15%).
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Decreased lower-torso damage multiplier from 1.3x to 1x (-23%).
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Decreased arm damage multiplier from 1.3x to 1x (-23%).
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Decreased hand damage multiplier from 1.3x to 1x (-23%).
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Decreased trigger action delay from 150ms to 90ms (-40%).
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Incompatible Chrios Holo Optic Attachment can no longer be equipped.
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Ullr’s Fury Trigger Action
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Decreased trigger action delay from 70ms to 60ms (-14%).
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Odin’s Judgment Trigger Action
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Decreased trigger action delay from 210ms to 150ms (-29%).
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9mm Daemon (MWII)
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Added far-medium damage at 26 to 31m.
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Increased maximum damage from 34 to 40 (+18%).
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Increased near-medium damage from 30 to 34 (+13%).
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Increased medium damage from 26 to 30 (+15%).
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Decreased maximum damage range from 9.4m to 7.4m (-22%).
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Decreased near-medium damage range from 20.6m to 11.4m (-44%).
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Decreased medium damage range from 31m to 20.6m (-34%).
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» Launchers «
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Stormender
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EMP effects will now disable and/or destroy the following items:
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Drill Charge (Lethal)
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Smoke Airdrop (Field Upgrade)
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Inflatable Decoy (Field Upgrade)
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Swarm (Killstreak)
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» Attachments «
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Corvus Torch Underbarrel Attachment is now available to equip on many Assault Rifles and Battle Rifles.
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Resolved an issue in which Lasers and Underbarrels would visibly overlap.
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View is no longer obstructed in Tac-Stance while the KR Intlas LSJ-3 Optic Attachment is equipped.
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SL Razorhawk Laser Light
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Increased aim down sight speed benefit by 5%.
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Increased sprint to fire speed benefit by 7%.
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FSS OLE-V Laser
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Decreased aim down sight speed benefit by 2%.
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Decreased sprint to fire speed benefit by 4%.
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FTAC Grimline Laser
-
Decreased sprint to fire speed benefit by 7%.
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Verdant Hook Box Laser
-
Increased sprint to fire speed benefit by 3%.
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.50 Cal Spire Point Rounds Ammunition
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Increased damage range benefit by 2%.
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Decreased bullet velocity benefit by 19%.
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XRK Nightfall Suppressor XL
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Decreased damage range benefit by 6%.
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Decreased bullet velocity benefit by 8%.
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Decreased recoil control benefit by 3%.
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Increased aim down sight speed penalty by 7%.
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Increased sprint to fire speed penalty by 3%.
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Round Nose Ammunition
-
Revised description to accurately reflect its true effects.
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Dramatically reduces bullet range while increasing flinch.
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Perks
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Tac Mask (Gear)
-
Added immunity to enemy EMP effects from the Stormender (Launcher).
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Bone Conduction Headset (Gear)
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Revised description to better reflect its existing effects.
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Reduces player combat and environmental sounds to allow improved focus on hearing other footsteps.
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Signal Jammer (Gear)
-
Addressed an issue that prevented proper functionality while equipped with the Engineer Vest.
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Equipment
-
Thermobaric Grenade (Lethal)
-
Increased minimum explosive damage from 25 to 75 (+200%).
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Field Upgrades
-
Trophy System
-
Enemy Cruise Missile (Killstreak) will no longer be targeted and destroyed.
-
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A.C.S.
-
Addressed an issue that prevented objectives from being captured in Hardcore game modes.
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Suppression Mine
-
Visual effects are no longer activated for the player who deployed the mine.
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Killstreaks
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SAM Turret
-
Decreased lock-on delay from 3s to 2s (-33%).
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Increased cooldown between missiles from 1.25s to 1.75s (+40%).
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Adjusted number of missiles required to destroy multiple Killstreaks.
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VTOL Jet: 4 missiles, up from 3
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Gunship: 5 missiles, up from 3
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Chopper Gunner: 4 missiles, up from 3
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Advanced UAV (Killstreak) will no longer be targeted and destroyed.
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Remote Turret
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Dying while attempting to control the turret will no longer prevent the player from controlling it upon subsequent attempts.
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Overwatch Helo
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100 XP and 75 Score are now awarded upon destruction.
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EMP
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Announcer voiceline will now play upon enemy usage.
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Destroyed Equipment and Killstreaks will no longer grant Killstreak progress.
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Swarm
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Announcer voiceline will now play upon enemy usage.
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Source: https://t-tees.com
Category: WHEN