Hello everyone, welcome to our Walkthrough for Chapter Eleven of Year Seven of Harry Potter Hogwarts Mystery. Last time, you reported to Mr. Diggory on the creature sightings. He was surprised to hear that a Wampus Cat made its way to Hogsmeade, and he decided to discuss it with the Head of the Beast Division. In the meanwhile, you talked to Professor Kettleburn about Wampus Cats, and he advised you to use a Niffler in order to lure it out. However, Liz wasn’t really keen on using Niffler as bait, so you had to reassure her that everything will be all right. Later on, Barnaby helped you capture a Niffler, so you proceeded with your plan. Luckily, you were able to lure out the Wampus Cat and knock it unconscious with the Stunning Charm. Now you can continue where you left off. But first, you should complete lessons and assignments. Proceed to Divination Classroom when you are ready.
To unlock the Ornithomancy lesson, you need to obtain nine stars from Divination classes. Select the class duration you prefer, and hit Start when you are ready to begin.
Prioritize 5-cost actions whenever they are available if you are looking to save as much energy as possible.
As for the mini-tasks, try your best to complete them successfully for some extra Empathy points.
Return to the classroom once you earn enough stars to unlock the lesson.
To complete the Ornithomancy lesson, you will need to acquire five stars within eight hours. All five stars are needed to pass.
During the lesson, Professor Trelawney will ask you a question related to its topic. Other than that, this lesson is fairly similar to most of the regular classes.
Once you are done, you can proceed to the Ministry Office to start the assignment.
When you arrive, Mr. Diggory will tell you he needs your assistance.
As always, you will be eager to help in any way you can.
He will say that the Beast Division recently recovered a Golden Snidget from some illicit traders.
You will recall that those magical creatures are a protected species.
Mr. Diggory will nod and say that the Ministry needs a report on the Golden Snidgets.
Given that everyone at the Beast Division is quite busy, he will ask you to investigate Golden Snidgets.
You will gladly accept the assignment, determined to do your best.
Like most other assignments, this one also contains several tasks you need to complete. Feel free to do them in any order you prefer.
During these, be sure to select the task duration that matches the star requirements.
Just like always, focus on 5-cost actions whenever they are available, to save some energy.
Each of the mini-tasks you successfully complete will grant you some attribute points, so try your best to do them all.
Head back to the Ministry Office once you complete all the tasks.
Mr. Diggory will be eager to hear your report.
You will say that Golden Snidgets were once used in Quidditch.
However, it is a less known fact that those magical creatures were once hunted for sport.
Thankfully, that practice was banned centuries ago by Elfrida Clagg.
Also, with the invention of the Golden Snitch, there was no need to use Snidgets in Quidditch anymore.
Unfortunately, those magical creatures are rare, and their eyes and feathers are very valuable. Because of that, smugglers often sell them for profit.
Thankfully, Mad-Eye Moody is already doing something about it.
Mr. Diggory will thank you for your assistance. He’ll say that your report will ensure that Golden Snidgets receive the protection and care they need.
Now that the assignments and lessons are out of the way, you can continue the story. Proceed to the Department of Magical Law Enforcement when you are ready.
Upon arriving, you will notice the speech bubbles above some of the characters. Tap on those if you are interested to see what they have to say.
Mad-Eye will be curious to know why you wanted to talk to him.
You’ll tell him about your assignment with the Department of Magical Creature Regulation.
You will also show him the sock you found on the Wampus Cat and say it is most likely the missing Portkey.
After examining the sock, Moody will confirm it is indeed the missing Portkey.
He will ask if you really found it on a Wampus Cat.
You will nod and explain how you ended up finding the missing Portkey.
Mad-Eye will say there are a lot of questions yet to be answered.
You’ll suggest reviewing the evidence to see if you can find some connections.
Moody will like the way you’re thinking.
Speculating with Moody requires earning five stars within three hours. One star is needed to pass.
Be sure to slide the screen left and right to see all the available actions. There is a 5-cost action linked to your character, so focus on your actions if you want to save a bit of energy.
You will be puzzled by ‘R’’s decision to release a Wampus Cat in Hogsmeade.
Mad-Eye will point out it was likely a distraction.
You will feel frustrated not knowing what ‘R’ is up to. On top of that, Merula might know the answers you’re looking for, but you simply cannot ask her directly.
Moody will advise you to stay focused, since getting emotional could get in the way of the investigation. There are two options to reply with. Mad-Eye will react better if you agree with him, so selecting the second option is somewhat recommended.
Either way, he will say that you need to focus on two things, investigating Merula, and completing your assignments at the Ministry.
You’ll ask if you should do anything about ‘R’ or the Metamorphmagus.
Mad-Eye will say that he’ll focus on that part of the investigation.
He’ll tell you to report to the Department of Magical Creature Regulation.
Apparently, they are very pleased with the way you handled the Wampus Cat.
You will need to wait four hours until you can continue. Since you will probably be low on energy at this point, it is recommended to wait and let your energy recharge in the meantime.
Head to the Department of Magical Creature Regulation once the waiting time is over.
When you arrive, you will be able to interact with some of the characters and see what they have to say.
Amos Diggory will happily greet you and your friends.
Barnaby will be the first one to notice Butterbeer on the table.
You’ll kindly thank Mr. Diggory.
He’ll say thank you for handling the Wampus Cat situation extraordinarily well. You can choose whether you want to accept praise for yourself or credit your friends. Given that all of them helped, it is recommended to select the second option.
Shortly after, the celebration will start.
Celebrating your success requires earning five stars within eight hours. All five stars are needed to pass.
Make sure to slide the screen left and right to see all the available actions. There are 5-cost actions linked to your character, Barnaby, and a Ministry Wizard. Prioritize those if you want to save some energy.
Mr. Diggory will say that all of you are showing great potential for future careers in the Ministry.
Your friends will be incredibly happy to hear that.
You will humbly accept Mr. Diggory’s praise.
He will say that a very few Hogwarts students could handle a full-grown Wampus Cat.
He’ll also say that Madam Umbridge and Ismelda Murk are recovering well.
You will ask if it was the Wampus Cat’s Legilimency powers that confused them.
Mr. Diggory will say he believes that was the case. Luckily, neither Ismelda nor Madam Umbridge should suffer any long-term effects.
Liz will quickly ask about Tim.
Mr. Diggory will look slightly confused.
You’ll explain that Liz named the Wampus Cat Tim.
Mr. Diggory will say that Professor Kettleburn offered to care for the Wampus Cat.
He’ll also say that it’s up to you to deliver the Wampus Cat to Professor Kettleburn.
You and your friends will gladly accept the task.
Proceed to Care of Magical Creatures when you are ready.
You will greet Professor Kettleburn and Hagrid, and say that you’ve come to deliver the Wampus Cat.
Liz will happily introduce Tim to them.
Professor Kettleburn will thank you for delivering the Wampus Cat.
Hagrid will also be happy to see Tim.
You will ask if they are worried about keeping a dangerous creature at Hogwarts.
Professor Kettleburn will chuckle and say they already keep more than one dangerous creature.
Still, you will wonder if keeping a Wampus Cat at Hogwarts is a good idea, especially since it possesses the power of Legilimency.
Liz will point out that you also are a Legilimens.
Professor Kettleburn and Hagrid will decide to reassure you.
Expressing your concerns requires earning five stars within eight hours. All five stars are needed to pass.
There are 5-cost actions linked to Hagrid, your character, and the Wampus Cat. Prioritize those if you want to save some energy.
Professor Kettleburn will say that he and Hagrid have lots of experience with dangerous creatures, so there’s no need for you to worry.
Hagrid will add that the Wampus Cat only attacked because he was afraid.
The Professor will ask if you are feeling any better after talking about your concerns. There are two options to reply with. Both of those will lead to a similar outcome, so feel free to pick the one you prefer.
Professor Kettleburn will tell you to take a look at the Wampus Cat sleeping just like an ordinary house cat.
You’ll agree that Tim looks much more peaceful while sleeping.
Hagrid will say that just like people, magical creatures are often misunderstood.
In the end, everything ended up well.
Now you can focus on solving another Hogwarts mystery.
Liz will ask you about it.
You’ll say that you need to talk to someone.
Liz will tell you she prefers talking to creatures, rather than people.
You’ll tell her that the person you need to speak with is just as unpredictable as a creature.
Your friend will easily figure out you are talking about Merula.
You’ll tell her Merula acted rather odd after Ismelda was in the hospital.
You will have to wait three hours until the Most Powerful Witch at Hogwarts is ready to meet with you. Given that you will likely be low on energy at this point, it is recommended to wait until the timer expires.
Head to the Great Hall once the waiting time is over.
Upon arriving, you will notice the speech bubbles above some of your friends. Tap on those if you are curious to see what they have to say.
You’ll thank Merula for agreeing to meet with you.
She’ll say she is not yet sure why you want to talk to her.
You will tell her that you want to talk about what happened in the Hospital Wing.
She’ll ask if you are referring to Ismelda and say that her friend is fully recovered after the incident.
You will say that Ismelda was incredibly lucky to end up with only minor injuries.
You’ll also point out that Wampus Cats don’t belong anywhere near Scotland.
Merula will say that the Wampus Cat wasn’t the weirdest thing you’ve seen in your time at Hogwarts.
You’ll also tell her it was a bit weird she was very concerned for Ismelda.
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Other than that, she didn’t tell you where she was when her friend was attacked.
In other words, she was acting suspiciously in the Hospital Wing.
Merula will point out that she was only worried about her friend.
You will agree that you’ve seen her care about her friends before.
However, she seemed guilty while she was with Ismelda, and you will be curious to know why.
Merula will say that you are very quick to blame her.
You’ll calmly tell her that you need to talk to her about plenty of things.
In the end, she will agree to hear you out.
Talking with Merula requires earning five stars within an hour. Three stars are needed to pass.
There are two 5-cost actions tied to Merula. Focus on her actions if you want to save some energy.
The Most Powerful Witch at Hogwarts will say that she changed since last year.
You will point out that her behavior has been quite erratic.
For example, she snapped at you and Liz for no reason.
She will apologize for that and say she was very worried about Ismelda.
You will point out that apologizing to others is very uncharacteristic of her.
Merula will remind you that she was the one who pulled you out of the Final Cursed Vault. If not for her, you would still be trapped in there.
You’ll say that she could’ve had other reasons to save you.
She will tell you that questioning and suspicion isn’t good for any of you.
She’ll also point out that she was simply worried about a friend, and she reacted just like any other person would.
She will be slightly disappointed at you for not understanding her, especially after everything that happened.
Before you get the chance to say anything, she will kindly ask you to drop the subject, if you consider her a friend.
She’ll also say that she is still figuring out who she is.
You will figure out it makes sense, considering what you’ve seen.
Merula will ask you to tell her what you’ve seen, or believe her and drop the subject. There are two options to choose from. If you like Merula, it is recommended to pick the second option.
Either way, she will say you are worried about things you don’t understand.
She will tell you that sometimes it is better not to know everything.
Still, you will be slightly annoyed that she won’t give you any answers.
Merula will simply say that she is your friend and she is on your side.
Moments later, Ben will approach. You’ll tell him you are in the middle of a conversation.
On the other hand, Merula will find Ben’s timing fantastic.
Before leaving, she will say that she left you with a lot to think about.
Your previous choice will take effect here.
Once she leaves the Great Hall, Ben will tell you that Wilkie Twycross is waiting for you at the Ministry of Magic.
Apparently, you are to receive a new assignment.
Proceed to the Ministry All-Purpose Room when you are ready.
Once you arrive, you will be able to interact with some of the characters.
Mr. Twycross be glad to see you arrive on time.
You will be curious to know why he wanted to see you.
Ben will ask if it has something to do with a new assignment.
Mr. Twycross will nod and say he’s quite impressed with you.
After all, capturing a Wampus Cat isn’t an easy task.
The choice you’ve made earlier will take effect here.
Mr. Twycross will say that your friends will continue in the Department of Magical Creature Regulation, while Ben and you will be assigned elsewhere.
However, before revealing the details, he will have a question for you.
He’ll be curious to know which department you’ve preferred visiting so far. There are three options to choose from. This choice won’t have any big impact on the story, so feel free to pick the option you prefer.
Mr. Twycross will say that you’ll be visiting the Department of Magical Accidents and Catastrophes.
He’ll then decide to tell you a bit about the department.
Learning about the Department of Magical Accidents and Catastrophes requires earning five stars within three hours. Three stars are needed to pass.
Be sure to slide the screen left and right to see all the available actions. There are 5-cost actions tied to your character and a sofa Arthur Weasley is sitting on.
Mr. Twycross will sum up the primary purpose of the Department of Magical Accidents and Catastrophes.
Ben will interrupt him mid-sentence, eager to take on a new assignment.
You’ll tell your friend there’s no need to be rude.
Thankfully, Mr. Twycross won’t mind it. He will understand that Ben is excited about the new assignment.
You’ll admit that you are very excited about it.
Shortly after, you will leave the All-Purpose Room.
This will conclude Chapter 11 of Year 7. Hit the Collect button to claim your rewards.
What will happen next? What kind of assignment will you receive in the Department of Magical Accidents and Catastrophes? Find out in the next chapter of Harry Potter Hogwarts Mystery! Thank you for reading.
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