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Why Was The Fnaf Movie So Bad

Like the naive first-timers in front of a point-and-click horror game loaded with jump scares, we didn’t see this coming. Nevertheless, Five Nights at Freddy’s made unprecedented bank at this past weekend’s box office: it broke so many records that movie trade publication Variety listed them all in a recent article, alongside numerous other accolades, reading like the prize sheet for the most overstuffed claw machine ever.

It has already made more money, in a matter of days, than both sequels in Blumhouse’s modern Halloween trilogy. Which weren’t terrific, yes, but were still widely anticipated entries of a beloved horror franchise featuring, probably for the final time, its reemergent, very traumatised star, Jamie Lee Curtis.

At $136 million globally (as of Oct. 30, Halloween would’ve no doubt boosted this significantly) it has already brought in almost seven times its modest $20 million budget. And this is just for theatrical sales. In the U.S., Five Nights at Freddy’s premiered simultaneously in cinemas and on the streaming platform Peacock. Who knows how much more it could’ve made had it just gone for big-screen scares. Behind Barbenheimer, and perhaps Sound of Freedom, it’s the biggest box office story of the year.

Long story short, Five Nights is based on a horror game series that rode the crest of the streaming wave to Twitch dominance in the mid-2010s (think: those headset-wearers in their mid-twenties who plied their trade in being professionally terrified by the Slenderman and such). You play as a security guard working nights (duh) at a shuttered pizzeria from the ’80s, Freddy Fazbear’s Pizza, one of those family-friendly funhouses with food, thrills, arcade machines and, yes, anthropomorphic dancing robots, as heavily inspired by the once popular U.S. restaurant chain Chuck ‘E’ Cheese.

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After the first night, it becomes abundantly clear that Freddy and his friends want to batter you into a pizza-sauce-like pulp, a deathly fate you must try to prevent using an array of obstacles, all while watching their rusty march towards the safety of your security room over glitchy CCTV. An expansive media empire — more games, spin-offs, books, novels, fan art — has come out of this very simple premise. And now add to that a movie.

We know what you’re probably thinking. And yes, you’re absolutely right: unless you’re a Five Nights die hard, there isn’t really (just shy of) two hours’ worth of material here. It doesn’t even do the decent thing and offer up a smorgasbord of splatters in lieu of plot: there’s almost no discernible maiming, nor a spot of viscera spilled. Spoiler alert — a woman is bisected in the jaws of one of the cuddly seeming robots, but that’s about it. There’s also a supernatural sub-plot rolled in which reveals the robots are possessed by the vengeful souls of children murdered by the owner of the pizzeria, a holdover from the game series which, to the uninitiated, just feels confusing. Maybe the fans are satiated by reams of lore, but we wanted blood. Even if it was a bit of a gory romp, that wouldn’t do much to paper over the technical cracks, like some of its shoddy editing. Josh Hutcherson innocent, of course.

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